Full Version : Creating Stealables.
xmlspawner >>Scripting Support >>Creating Stealables.
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dilut3d- 06-10-2008
Ok, let me start off by telling you what i want, and what ive done in effort to try and obtain what i want.
What I want:
I want to beable to make items stealable for various reasons, daily custom rares etc...
What has been done:
I downloaded the stealing.cs posted in this forum so that stealing works in conjuction with the xmlspawner2 script.
I've tested it in game with a few items, by saying [stealable true hitting enter I get a system message that says Stealable = True, however I am still able to move the item about freely after thats done. I'm not sure if thats how its supposed to work, but I dont think so (laughs) ok so I take that back, i know youre not because there would be no need to steal it if you could just pick it up...Oh Ive also tried entering the command into the spawner itself i.e. goldwire/stealable/true/ and comes back with stealable: property not found. when I enter it in all caps goldwire/STEALABLE/true It does nothing, no errors, but you can still move it.
I am running the latest RC2.0 server. I hope ive included enough information, if not tell me what im lacking and ill include it.
Ednyved- 07-07-2008
I've added a great number of stealables to towns, dungeons, and ruins, throughout my shard. It adds a lot of character, and it's very simple to do; you're just missing one tiny little thing:
ITEM,1234/movable/false/STEALABLE/true
You can really do a TON with this, including adding stealable animated tiles, things that otherwise have no constructor (using ITEM,number as you see above), and you can even place spawners within containers to make things like bookshelves, armoires, etc., far more interesting. I have a system in place where I've used spawners to auto-lock and auto-trap chests in dungeons that are otherwise just decorative, but in our world contain fun stealables.
artio- 08-02-2008
I've been tinkering a bit with making my own stealables, but was wondering if there is a way i havent discovered to set the the stealing skill level so that we can have some high end stealables? like a minimum of 115 skill or something.
any help in that area would rock
thanks
Rocko- 08-09-2008
You do need script change to add the stealing skill requirement.