Full Version : Doesnt Show WeaponAttributes
xmlspawner >>Scripting Support >>Doesnt Show WeaponAttributes
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Erica- 04-28-2007
Hi was wondering how can i get theses glasses to show the weapon attributes it complies but when you point on the glasses doesnt show this -->WeaponAttributes.HitLowerDefend = 30;
when i highlight it.
Any idea how to get that to show heres the 2 scripts that are together.

CODE
using System; using Server; namespace Server.Items { public class Glasses : BaseArmor
{
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[CommandProperty( AccessLevel.GameMaster )]
public AosWeaponAttributes WeaponAttributes
{
get{ return m_AosWeaponAttributes; }
}
[Constructable]
public Glasses() : base( 0x2FB8 )
{
m_AosWeaponAttributes = new AosWeaponAttributes( this );
Weight = 2.0;
}
public Glasses( Serial serial ) : base( serial )
{
}
public override bool CanEquip( Mobile m )
{
if ( !m.NetState.SupportsExpansion( Expansion.ML ) )
{
m.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item.
return false;
}
return true;
}
public override void AppendChildNameProperties( ObjectPropertyList list )
{
base.AppendChildNameProperties( list );
list.Add( 1075085 ); // Requirement: Mondain's Legacy
}
public override void AddResistanceProperties( ObjectPropertyList list )
{
int prop;
if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
base.AddResistanceProperties( list );
}
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
private enum SaveFlag
{
None = 0x00000000,
WeaponAttributes = 0x00000001,
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
writer.Write( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes.Serialize( writer );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag) reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
else
m_AosWeaponAttributes = new AosWeaponAttributes( this );
}
}
}

and heres the other one

CODE
using System; using Server; namespace Server.Items { public class MaceAndShieldGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073381; } } // Mace and Shield Reading Glasses
public override int BasePhysicalResistance{ get{ return 25; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MaceAndShieldGlasses() : base()
{
Hue = 0x1DD;
Attributes.BonusStr = 10;
Attributes.BonusDex = 5;
WeaponAttributes.HitLowerDefend = 30;
}
public MaceAndShieldGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GlassesOfTheArts : Glasses
{
public override int LabelNumber{ get{ return 1073363; } } // Reading Glasses of the Arts
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public GlassesOfTheArts() : base()
{
Hue = 0x73;
Attributes.BonusInt = 5;
Attributes.BonusStr = 5;
Attributes.BonusHits = 15;
}
public GlassesOfTheArts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FoldedSteelGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073380; } } // Folded Steel Reading Glasses
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public FoldedSteelGlasses() : base()
{
Hue = 0x47E;
Attributes.BonusStr = 8;
Attributes.NightSight = 1;
Attributes.DefendChance = 15;
}
public FoldedSteelGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TradesGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073362; } } // Reading Glasses of the Trades
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TradesGlasses() : base()
{
Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
}
public TradesGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LyricalGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073382; } } // Lyrical Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LyricalGlasses() : base()
{
Hue = 0x47F;
Attributes.ReflectPhysical = 15;
Attributes.NightSight = 1;
WeaponAttributes.HitLowerDefend = 20;
}
public LyricalGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AnthropomorphistGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073379; } } // Anthropomorphist Reading Glasses
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public AnthropomorphistGlasses() : base()
{
Hue = 0x80;
Attributes.BonusHits = 5;
Attributes.RegenMana = 3;
}
public AnthropomorphistGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightOfWayGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073378; } } // Light of Way Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LightOfWayGlasses() : base()
{
Hue = 0x256;
Attributes.BonusStr = 7;
Attributes.BonusInt = 5;
Attributes.WeaponDamage = 30;
}
public LightOfWayGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class NecromanticGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073377; } } // Necromantic Reading Glasses
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public NecromanticGlasses() : base()
{
Hue = 0x22D;
Attributes.LowerRegCost = 30;
Attributes.LowerManaCost = 12;
}
public NecromanticGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WizardsCrystalGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073374; } } // Wizard's Crystal Reading Glasses
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public WizardsCrystalGlasses() : base()
{
Hue = 0x2B0;
Attributes.BonusMana = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 15;
}
public WizardsCrystalGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MaritimeGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073364; } } // Maritime Reading Glasses
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 30; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MaritimeGlasses() : base()
{
Hue = 0x581;
Attributes.NightSight = 1;
Attributes.Luck = 100;
Attributes.ReflectPhysical = 20;
}
public MaritimeGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TreasuresAndTrinketsGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073373; } } // Treasures and Trinkets Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TreasuresAndTrinketsGlasses() : base()
{
Hue = 0x5A6; // TODO check
Attributes.BonusInt = 10;
Attributes.BonusHits = 5;
Attributes.SpellDamage = 10;
}
public TreasuresAndTrinketsGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PoisonedGlasses : Glasses
{
public override int LabelNumber{ get{ return 1073376; } } // Poisoned Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 30; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public PoisonedGlasses() : base()
{
Hue = 0x55C; // TODO check
Attributes.BonusStam = 3;
Attributes.RegenStam = 4;
}
public PoisonedGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

zotos- 05-08-2007
I would have just made them from base helmet, as they use the helmet layer. Would of saved you alot of work.

CODE
public override void AddResistanceProperties( ObjectPropertyList list ) { int prop; if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 ) list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
base.AddResistanceProperties( list );
}

This might be the issue because it is already set up in base armor code. Also we need to know why isnt working. try using [props on the item and see if the property is being set on the item if it is try commenting out the above part and see if that works.