Full Version : Question on a quest giver
xmlspawner >>Scripting Support >>Question on a quest giver
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Erica- 04-12-2007
Anyway i can make this Quest Giver walk cause even if i put this --->//cantwalk out it still wont walk .

CODE
using System; using Server; using Server.ContextMenus; using Server.Accounting; using Server.Gumps;
using Server.Items;
using Server.Menus;
using Server.Menus.Questions;
using Server.Mobiles;
using Server.Network;
using Server.Prompts;
using Server.Regions;
using Server.Misc;
using System.Collections;
using System.Collections.Generic;
namespace Server.Mobiles
{
[CorpseName( "a wounded explorer corpse" )]
public class Jonah : Mobile
{
public virtual bool IsInvulnerable{ get{ return true; } }
[Constructable]
public Jonah()
{
Name = "Master Jonah";
Title = ", the Wizard ";
Body = 401;
Hue = 33770;
VirtualArmor = 50;
//CantWalk = true;
Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) );
hair.Hue = Utility.RandomHairHue();
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
AddItem(new Server.Items.Skirt( Utility.RandomNeutralHue() ));
AddItem(new Server.Items.Doublet( Utility.RandomNeutralHue() ));
AddItem(new Server.Items.Sandals(0));
GoldNecklace goldnecklace = new GoldNecklace();
goldnecklace.Hue = 0;
goldnecklace.Movable = false;
AddItem(goldnecklace);
GoldRing goldring = new GoldRing();
goldring.Hue = 0;
goldring.Movable = false;
AddItem(goldring);
Blessed = true;
}
public Jonah( Serial serial ) : base( serial )
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
list.Add( new JonahEntry( from, this ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public class JonahEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private Mobile m_Giver;
public JonahEntry( Mobile from, Mobile giver ) : base( 6146, 3 )
{
m_Mobile = from;
m_Giver = giver;
}
public override void OnClick()
{
PlayerMobile mobile = (PlayerMobile)m_Mobile;
{
Item am = mobile.Backpack.FindItemByType(typeof(JonahMarker));
if (am != null)
{
Item ss = mobile.Backpack.FindItemByType(typeof(JonahNote1));
Item si = mobile.Backpack.FindItemByType(typeof (JonahNote2));
Item sm = mobile.Backpack.FindItemByType(typeof(JonahNote3));
Item sp = mobile.Backpack.FindItemByType(typeof (JonahDeath));
if ( ss == null || ss.Amount < 1 || si== null || si.Amount < 1)
{
mobile.SendMessage("You do not have all the required items");
}
else
{
mobile.SendGump(new JonahQuestGump2(mobile));
mobile.Backpack.ConsumeTotal( typeof( JonahNote1 ), 1 );
mobile.Backpack.ConsumeTotal( typeof( JonahNote2 ), 1 );
mobile.Backpack.ConsumeTotal( typeof( JonahNote3 ), 1 );
mobile.Backpack.ConsumeTotal( typeof( JonahDeath ), 1 );
am.Delete();
switch ( Utility.Random( 1 ) )
{
case 0: mobile.AddToBackpack( new MonstrousInterredGrizzleKey() );; break;
}
}
}
else
{
mobile.SendGump(new JonahQuestGump(mobile));
}
}
}
}
}
}

Unless theres a way when i add it on the xmlspawner to make it walk
Erica- 04-12-2007
Never Fixed.