Full Version : Stelable items
xmlspawner >>Q&A >>Stelable items
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Theoderic- 07-15-2006
Hello this finctionaly isnt worked on my XML.. i there next plan?
http://xmlspawner.15.forumer.com/index.php?showtopic=517
Plan - A is not worked
- i have 1000 skill stealing
- 100 stealth
- 100 hiding
i prepare to stealing item but.. is here a litle problem:
You cantī steal them..
titanshammer/stealable/true/movable/false
and whot is skil cap for steal?.
are exist plan B?..
thanx fot help..
ArteGordon- 07-15-2006

QUOTE (Theoderic @ July 15, 2006 06:59 am)
Hello this finctionaly isnt worked on my XML.. i there next plan? http://xmlspawner.15.forumer.com/index.php?showtopic=517 Plan - A is not worked - i have 1000 skill stealing - 100 stealth
- 100 hiding
i prepare to stealing item but.. is here a litle problem:
You cantī steal them..
titanshammer/stealable/true/movable/false
and whot is skil cap for steal?.
are exist plan B?..
thanx fot help..

are you using the modified versions of stealing.cs and container.cs that are included in the support package?
also, to spawn something as stealable you need to use the STEALABLE keyword (all capitalized) like this
titanshammer/STEALABLE/true/movable/false
not this
titanshammer/stealable/true/movable/false
To find out your skill cap on stealing, use a command like
[get skills.stealing.cap
and target the mobile or player
Theoderic- 07-15-2006
Ohh .. nice idea I must download only support?.. doesnt download this?.. XmlSpawner2_xmlextras.zip
ArteGordon- 07-15-2006
the modified stealing.cs and container.cs are in xmlspawner2-support.zip
Just extract the files and rename your originals to something like
stealing._cs and container._cs
Theoderic- 07-15-2006
Oh werry well .. this sistem is works.. i tested now skill stealeable for item.. thankx
its: [get skills.stealing.cap ?
and who primary skill in spawner?.. for next respawn..
Theoderic- 07-15-2006
Hmm i dont understand tis operation:
How i assign size for skill in xml spawner for this hammer?.
ArteGordon- 07-15-2006

QUOTE (Theoderic @ July 15, 2006 07:51 am)
Oh werry well .. this sistem is works.. i tested now skill stealeable for item.. thankx its: [get skills.stealing.cap ? and who primary skill in spawner?.. for next respawn..

that is not a spawner entry, that is just a normal command line command.
The skill requirement for stealing objects is automatically determined by weight for normal items and by artifact rarity for artifacts.
By default there is no way to override those skill requirements, you just have to change the weight or rarity.
You could easily add the ability to independently set difficulty for individual objects using by using an attachment but it would require a small mod to stealing.cs.
Theoderic- 07-15-2006
Thank you.. sistem is worked
ArteGordon- 07-15-2006
oh, here is the link to the mod to make artifact stealing difficulty based on rarity (otherwise it is just based on weight).
http://xmlspawner.15.forumer.com/index.php?showtopic=608