Full Version : Custom spawn
xmlspawner >>Q&A >>Custom spawn
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Sou- 02-01-2006
I want to create a dungeon which will have two ( or more ) kinds of spawns ( but no in this same time! ). For example
1 type - undead creatures
2 type - some orcs;)
Do you know any simply way to do this ?
P.s Sorry for my English
ArteGordon- 02-01-2006
what is the condition that will determine which of the two types you spawn?
Orcs in the morning, and undead at night?
Sou- 02-01-2006
It doesnt matter It could be random check like in spawner with maxcount 1 and 1 orc and 1 skeleton
ArteGordon- 02-01-2006
I'm not exactly sure what you want to do.
Do you want to have a bunch of spawners with both orcs and undead on each of them and then have them all spawn either orcs or undead?
Sou- 02-02-2006
Is is hard for me to explain that
example:D
You go to the place X and kill all orcs ( spawn A ) and after 1h you came back and you see undead monsters ( spawn B ) OR orcs another time
ArteGordon- 02-03-2006
Here is a spawner that does what I think you are talking about.
It has orcs on one subgroup, and skels on another. They are set to spawn 8 each, with the Spawns Per Tick set to 8 as well.
The Max Count of the spawner is set to 8, so only one group of either 8 orcs or 8 skels will spawn at any time.
Then I set the Group flag to true so the spawner will not respawn until all of the mobs in the spawned group are dead.
I also set the Despawn time to 1 hour so it will randomly change every hour.

CODE
<Spawns> <Points> <Name>OrcOrSkelly</Name> <UniqueId>24208524-f4eb-4071-a063-6be68b46ffa8</UniqueId> <Map>Felucca</Map>
<X>5453</X>
<Y>1155</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5405</CentreX>
<CentreY>1096</CentreY>
<CentreZ>0</CentreZ>
<Range>5</Range>
<MaxCount>8</MaxCount>
<MinDelay>10</MinDelay>
<MaxDelay>10</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>1</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>True</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>orc:MX=8:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=8:PR=-1:OBJ=skeleton:MX=8:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=8:PR=-1</Objects2>
</Points>
</Spawns>

Sou- 02-03-2006
Ok but...how could we connect 2 or more spawners to create "customa spawn dungeon" ?