Full Version : Stealable rares
xmlspawner >>Scripts >>Stealable rares
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ArteGordon- 12-30-2005
This contains scripts for some of the stealable rares that have been available on OSI servers. Just drop them into your custom scripts area.
These are just the scripts, not the spawn files so you would have to spawn them yourself.
They are already scripted to be stealable and not movable by default, so just add the item names to your spawner.
A few of the semi-rares (marked with an asterisk), which were generally spawned in shop containers, are not flagged as stealable and can taken by anyone by default.
The package contains the following:
Rares:
Rose
Bridle
WaxPot
WaxKettle
WaterBucket
WaterBasin
HorseBrush1
HorseBrush2
HaySheaf
FirePit
EmptyBasin
DishingStump
CandleDip
Saddle
DoughBown
Oar
Tarot1
Tarot2
Tarot3
TarotDeck
BrokenChair
Rock2
Rock3
Rock4
Semi-rares:
StrangeShafts
*Chisel
SquareToolkit
Spawning them:
One thing that I do when spawning rares is to add a limited duration so that they only appear for a short time. This can be useful if you have a small player base since it makes it more difficult to actually get them (they are supposed to be rare after all). It makes them more like a larger shard where you would be competing with others to get them when they spawned.
Here is an example of the spawner I use for the BrokenChair rare that spawns in Ilshenar.
It spawns once a day, on average, and only lasts a minute.

CODE
<Spawns> <Points> <Name>BrokenChairRare</Name> <UniqueId>d9018d31-ca6b-4cf2-ac23-bbb27542112a</UniqueId> <Map>Ilshenar</Map>
<X>148</X>
<Y>945</Y>
<Width>0</Width>
<Height>0</Height>
<CentreX>148</CentreX>
<CentreY>945</CentreY>
<CentreZ>-29</CentreZ>
<Range>5</Range>
<MaxCount>1</MaxCount>
<MinDelay>82800</MinDelay>
<MaxDelay>86400</MaxDelay>
<Team>0</Team>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<DelayInSec>True</DelayInSec>
<Duration>1</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>0</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<Amount>0</Amount>
<Objects2>brokenchair:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1</Objects2>
</Points>
</Spawns>