Full Version : Trying to get this working
xmlspawner >>Scripting Support >>Trying to get this working
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Erica- 04-18-2007
hi the base vendor script i edit complies and does seem to add elfs but it also adds the elf anywhere in brit trammel or fel towns so if i added them they are elfs in all towns which should only add it inside heartwood elf city .
also it doesnt add the clothes from elfs or hair elf or hue skin body elf it gives elf regular human hair and clothes and skin hue human any suggestion what needs to get fixed here .

CODE
using System; using System.Collections; using System.Collections.Generic; using Server.Items; using Server.Network;
using Server.ContextMenus;
using Server.Mobiles;
using Server.Misc;
using Server.Engines.BulkOrders;
using Server.Regions;
using Server.Factions;
namespace Server.Mobiles
{
public enum VendorShoeType
{
None,
Shoes,
Boots,
Sandals,
ThighBoots
}
public abstract class BaseVendor : BaseCreature, IVendor
{
private const int MaxSell = 500;
protected abstract ArrayList SBInfos{ get; }
private ArrayList m_ArmorBuyInfo = new ArrayList();
private ArrayList m_ArmorSellInfo = new ArrayList();
private DateTime m_LastRestock;
public override bool CanTeach{ get{ return true; } }
public override bool PlayerRangeSensitive{ get{ return true; } }
public virtual bool IsActiveVendor{ get{ return true; } }
public virtual bool IsActiveBuyer{ get{ return IsActiveVendor; } } // response to vendor SELL
public virtual bool IsActiveSeller{ get{ return IsActiveVendor; } } // repsonse to vendor BUY
public virtual NpcGuild NpcGuild{ get{ return NpcGuild.None; } }
public virtual bool IsInvulnerable{ get{ return true; } }
public override bool ShowFameTitle{ get{ return false; } }
public virtual bool IsValidBulkOrder( Item item )
{
return false;
}
public virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
return null;
}
public virtual bool SupportsBulkOrders( Mobile from )
{
return false;
}
public virtual TimeSpan GetNextBulkOrder( Mobile from )
{
return TimeSpan.Zero;
}
public virtual void OnSuccessfulBulkOrderRecieve( Mobile from )
{
}
#region Faction
public virtual int GetPriceScalar()
{
Town town = Town.FromRegion( this.Region );
if ( town != null )
return (100 + town.Tax);
return 100;
}
public void UpdateBuyInfo()
{
int priceScalar = GetPriceScalar();
IBuyItemInfo[] buyinfo = (IBuyItemInfo[])m_ArmorBuyInfo.ToArray( typeof( IBuyItemInfo ) );
if ( buyinfo != null )
{
foreach ( IBuyItemInfo info in buyinfo )
info.PriceScalar = priceScalar;
}
}
#endregion
private class BulkOrderInfoEntry : ContextMenuEntry
{
private Mobile m_From;
private BaseVendor m_Vendor;
public BulkOrderInfoEntry( Mobile from, BaseVendor vendor ) : base( 6152, 6 )
{
m_From = from;
m_Vendor = vendor;
}
public override void OnClick()
{
if ( m_Vendor.SupportsBulkOrders( m_From ) )
{
TimeSpan ts = m_Vendor.GetNextBulkOrder( m_From );
int totalSeconds = (int)ts.TotalSeconds;
int totalHours = (totalSeconds + 3599) / 3600;
int totalMinutes = (totalSeconds + 59) / 60;
if ( ((Core.SE ) ? totalMinutes == 0 : totalHours == 0) )
{
m_From.SendLocalizedMessage( 1049038 ); // You can get an order now.
if ( Core.AOS )
{
Item bulkOrder = m_Vendor.CreateBulkOrder( m_From, true );
if ( bulkOrder is LargeBOD )
m_From.SendGump( new LargeBODAcceptGump( m_From, (LargeBOD)bulkOrder ) );
else if ( bulkOrder is SmallBOD )
m_From.SendGump( new SmallBODAcceptGump( m_From, (SmallBOD)bulkOrder ) );
}
}
else
{
int oldSpeechHue = m_Vendor.SpeechHue;
m_Vendor.SpeechHue = 0x3B2;
if( Core.SE )
m_Vendor.SayTo( m_From, 1072058, totalMinutes.ToString() ); // An offer may be available in about ~1_minutes~ minutes.
else
m_Vendor.SayTo( m_From, 1049039, totalHours.ToString() ); // An offer may be available in about ~1_hours~ hours.
m_Vendor.SpeechHue = oldSpeechHue;
}
}
}
}
public BaseVendor( string title ) : base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
LoadSBInfo();
this.Title = title;
InitBody();
InitOutfit();
Container pack;
//these packs MUST exist, or the client will crash when the packets are sent
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
pack = new Backpack();
pack.Layer = Layer.ShopResale;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
m_LastRestock = DateTime.Now;
}
public BaseVendor( Serial serial ) : base( serial )
{
}
public DateTime LastRestock
{
get
{
return m_LastRestock;
}
set
{
m_LastRestock = value;
}
}
public virtual TimeSpan RestockDelay
{
get
{
return TimeSpan.FromHours( 1 );
}
}
public Container BuyPack
{
get
{
Container pack = FindItemOnLayer( Layer.ShopBuy ) as Container;
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Visible = false;
AddItem( pack );
}
return pack;
}
}
public abstract void InitSBInfo();
public virtual bool IsTokunoVendor{ get{ return ( Map == Map.Tokuno ); } }
protected void LoadSBInfo()
{
m_LastRestock = DateTime.Now;
for ( int i = 0; i < m_ArmorBuyInfo.Count; ++i )
{
GenericBuyInfo buy = m_ArmorBuyInfo[i] as GenericBuyInfo;
if ( buy != null )
buy.DeleteDisplayEntity();
}
SBInfos.Clear();
InitSBInfo();
m_ArmorBuyInfo.Clear();
m_ArmorSellInfo.Clear();
for ( int i = 0; i < SBInfos.Count; i++ )
{
SBInfo sbInfo = (SBInfo)SBInfos[i];
m_ArmorBuyInfo.AddRange( sbInfo.BuyInfo );
m_ArmorSellInfo.Add( sbInfo.SellInfo );
}
}
public virtual bool GetGender()
{
return Utility.RandomBool();
}
public virtual void InitBody()
{
InitStats( 100, 100, 25 );
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
if ( IsInvulnerable && !Core.AOS )
NameHue = 0x35;
if ( Female = GetGender() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
}
public virtual int GetRandomHue()
{
switch ( Utility.Random( 5 ) )
{
default:
case 0: return Utility.RandomBlueHue();
case 1: return Utility.RandomGreenHue();
case 2: return Utility.RandomRedHue();
case 3: return Utility.RandomYellowHue();
case 4: return Utility.RandomNeutralHue();
}
}
public virtual int GetShoeHue()
{
if ( 0.1 > Utility.RandomDouble() )
return 0;
return Utility.RandomNeutralHue();
}
public virtual VendorShoeType ShoeType
{
get{ return VendorShoeType.Shoes; }
}
public virtual int RandomBrightHue()
{
if ( 0.1 > Utility.RandomDouble() )
return Utility.RandomList( 0x62, 0x71 );
return Utility.RandomList( 0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59 );
}
public virtual void CheckMorph()
{
if ( CheckGargoyle() )
return;
if ( CheckNecromancer() )
return;
if ( CheckTokuno() )
return;
CheckHeartwood();
}
public virtual bool CheckHeartwood()
{
if (this.Map != Map.Felucca && this.Map != Map.Trammel) //this might be && instead of ||
return false;
if (Body != 0x25D && Body != 0x25E) //this might be && instead of ||
TurnToHeartwood();
return true;
}
public virtual void TurnToHeartwood()
{
if (Female = GetGender())
{
Body = 0x25E; //This maybe backwards, try 605
//change "female elf" to "female", if you did not add elven names to data/names.xml
Name = NameList.RandomName("female");
}
else
{
Body = 0x25D; //This maybe backwards, try 605
//change "male elf" to "male", if you did not add elven names to data/names.xml
Name = NameList.RandomName("male");
}
}
//17APR2007 Added check for Elven Vendors at Heartwood *** END ***
public virtual bool CheckTokuno()
{
if ( this.Map != Map.Tokuno )
return false;
NameList n;
if ( Female )
n = NameList.GetNameList( "tokuno female" );
else
n = NameList.GetNameList( "tokuno male" );
if ( !n.ContainsName( this.Name ) )
TurnToTokuno();
return true;
}
public virtual void TurnToTokuno()
{
if ( Female )
this.Name = NameList.RandomName( "tokuno female" );
else
this.Name = NameList.RandomName( "tokuno male" );
}
public virtual bool CheckGargoyle()
{
Map map = this.Map;
if ( map != Map.Ilshenar )
return false;
if ( !Region.IsPartOf( "Gargoyle City" ) )
return false;
if ( Body != 0x2F6 || (Hue & 0x8000) == 0 )
TurnToGargoyle();
return true;
}
public virtual bool CheckNecromancer()
{
Map map = this.Map;
if ( map != Map.Malas )
return false;
if ( !Region.IsPartOf( "Umbra" ) )
return false;
if ( Hue != 0x83E8 )
TurnToNecromancer();
return true;
}
public override void OnAfterSpawn()
{
CheckMorph();
}
protected override void OnMapChange( Map oldMap )
{
base.OnMapChange( oldMap );
CheckMorph();
LoadSBInfo();
}
public virtual int GetRandomNecromancerHue()
{
switch ( Utility.Random( 20 ) )
{
case 0: return 0;
case 1: return 0x4E9;
default: return Utility.RandomList( 0x485, 0x497 );
}
}
public virtual void TurnToNecromancer()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is Hair || item is Beard )
item.Hue = 0;
else if ( item is BaseClothing || item is BaseWeapon || item is BaseArmor || item is BaseTool )
item.Hue = GetRandomNecromancerHue();
}
HairHue = 0;
FacialHairHue = 0;
Hue = 0x83E8;
}
public virtual void TurnToGargoyle()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is BaseClothing || item is Hair || item is Beard )
item.Delete();
}
HairItemID = 0;
FacialHairItemID = 0;
Body = 0x2F6;
Hue = RandomBrightHue() | 0x8000;
Name = NameList.RandomName( "gargoyle vendor" );
CapitalizeTitle();
}
public virtual void CapitalizeTitle()
{
string title = this.Title;
if ( title == null )
return;
string[] split = title.Split( ' ' );
for ( int i = 0; i < split.Length; ++i )
{
if ( Insensitive.Equals( split[i], "the" ) )
continue;
if ( split[i].Length > 1 )
split[i] = Char.ToUpper( split[i][0] ) + split[i].Substring( 1 );
else if ( split[i].Length > 0 )
split[i] = Char.ToUpper( split[i][0] ).ToString();
}
this.Title = String.Join( " ", split );
}
public virtual int GetHairHue()
{
return Utility.RandomHairHue();
}
//17APR2007 Added check for Elven Vendors at Heartwood *** START ***
public virtual void InitOutfit()
{
if (Body != 0x25D && Body != 0x25E)
{
switch (Utility.Random(3))
{
case 0: AddItem(new FancyShirt(GetRandomHue())); break;
case 1: AddItem(new Doublet(GetRandomHue())); break;
case 2: AddItem(new Shirt(GetRandomHue())); break;
}
switch (ShoeType)
{
case VendorShoeType.Shoes: AddItem(new Shoes(GetShoeHue())); break;
case VendorShoeType.Boots: AddItem(new Boots(GetShoeHue())); break;
case VendorShoeType.Sandals: AddItem(new Sandals(GetShoeHue())); break;
case VendorShoeType.ThighBoots: AddItem(new ThighBoots(GetShoeHue())); break;
}
}
else
{
switch (Utility.Random(3))
{
case 0: AddItem(new ElvenPants(GetRandomHue())); break;
case 1: AddItem(new ElvenShirt(GetRandomHue())); break;
case 2: AddItem(new ElvenBoots(GetRandomHue())); break;
}
AddItem(new ElvenPants());
AddItem(new ElvenBoots());
}
//17APR2007 Added check for Elven Vendors at Heartwood *** END ***
int hairHue = GetHairHue();
Utility.AssignRandomHair( this, hairHue );
Utility.AssignRandomFacialHair( this, hairHue );
if ( Female )
{
switch ( Utility.Random( 6 ) )
{
case 0: AddItem( new ShortPants( GetRandomHue() ) ); break;
case 1:
case 2: AddItem( new Kilt( GetRandomHue() ) ); break;
case 3:
case 4:
case 5: AddItem( new Skirt( GetRandomHue() ) ); break;
}
}
else
{
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new LongPants( GetRandomHue() ) ); break;
case 1: AddItem( new ShortPants( GetRandomHue() ) ); break;
}
}
PackGold( 100, 200 );
}
public virtual void Restock()
{
m_LastRestock = DateTime.Now;
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
foreach ( IBuyItemInfo bii in buyInfo )
bii.OnRestock();
}
private static TimeSpan InventoryDecayTime = TimeSpan.FromHours( 1.0 );
public virtual void VendorBuy( Mobile from )
{
if ( !IsActiveSeller )
return;
if ( !from.CheckAlive() )
return;
if ( !CheckVendorAccess( from ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return;
}
if ( DateTime.Now - m_LastRestock > RestockDelay )
Restock();
UpdateBuyInfo();
int count = 0;
ArrayList list;
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] sellInfo = this.GetSellInfo();
list = new ArrayList( buyInfo.Length );
Container cont = this.BuyPack;
ArrayList opls = new ArrayList();
for (int idx=0;idx<buyInfo.Length;idx++)
{
IBuyItemInfo buyItem = (IBuyItemInfo)buyInfo[idx];
if ( buyItem.Amount <= 0 || list.Count >= 250 )
continue;
// NOTE: Only GBI supported; if you use another implementation of IBuyItemInfo, this will crash
GenericBuyInfo gbi = (GenericBuyInfo) buyItem;
IEntity disp = gbi.GetDisplayEntity();
list.Add( new BuyItemState( buyItem.Name, cont.Serial, disp == null ? (Serial) 0x7FC0FFEE : disp.Serial, buyItem.Price, buyItem.Amount, buyItem.ItemID, buyItem.Hue ) );
count++;
if ( disp is Item )
opls.Add( (disp as Item).PropertyList );
else if ( disp is Mobile )
opls.Add( (disp as Mobile).PropertyList );
}
List<Item> playerItems = cont.Items;
for ( int i = playerItems.Count - 1; i >= 0; --i )
{
if ( i >= playerItems.Count )
continue;
Item item = playerItems[i];
if ( (item.LastMoved + InventoryDecayTime) <= DateTime.Now )
item.Delete();
}
for ( int i = 0; i < playerItems.Count; ++i )
{
Item item = playerItems[i];
int price = 0;
string name = null;
foreach( IShopSellInfo ssi in sellInfo )
{
if ( ssi.IsSellable( item ) )
{
price = ssi.GetBuyPriceFor( item );
name = ssi.GetNameFor( item );
break;
}
}
if ( name != null && list.Count < 250 )
{
list.Add( new BuyItemState( name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue ) );
count++;
opls.Add( item.PropertyList );
}
}
//one (not all) of the packets uses a byte to describe number of items in the list. Osi = dumb.
//if ( list.Count > 255 )
// Console.WriteLine( "Vendor Warning: Vendor {0} has more than 255 buy items, may cause client errors!", this );
if ( list.Count > 0 )
{
list.Sort( new BuyItemStateComparer() );
SendPacksTo( from );
from.Send( new VendorBuyContent( list ) );
from.Send( new VendorBuyList( this, list ) );
from.Send( new DisplayBuyList( this ) );
from.Send( new MobileStatusExtended( from ) );//make sure their gold amount is sent
for ( int i = 0; i < opls.Count; ++i )
from.Send( opls[i] as Packet );
SayTo( from, 500186 ); // Greetings. Have a look around.
}
}
public virtual void SendPacksTo( Mobile from )
{
Item pack = FindItemOnLayer( Layer.ShopBuy );
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
}
from.Send( new EquipUpdate( pack ) );
pack = FindItemOnLayer( Layer.ShopSell );
if ( pack != null )
from.Send( new EquipUpdate( pack ) );
pack = FindItemOnLayer( Layer.ShopResale );
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopResale;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
}
from.Send( new EquipUpdate( pack ) );
}
public virtual void VendorSell( Mobile from )
{
if ( !IsActiveBuyer )
return;
if ( !from.CheckAlive() )
return;
if ( !CheckVendorAccess( from ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return;
}
Container pack = from.Backpack;
if ( pack != null )
{
IShopSellInfo[] info = GetSellInfo();
Hashtable table = new Hashtable();
foreach ( IShopSellInfo ssi in info )
{
Item[] items = pack.FindItemsByType( ssi.Types );
foreach ( Item item in items )
{
if ( item is Container && ((Container)item).Items.Count != 0 )
continue;
if ( item.IsStandardLoot() && item.Movable && ssi.IsSellable( item ) )
table[item] = new SellItemState( item, ssi.GetSellPriceFor( item ), ssi.GetNameFor( item ) );
}
}
if ( table.Count > 0 )
{
SendPacksTo( from );
from.Send( new VendorSellList( this, table ) );
}
else
{
Say( true, "You have nothing I would be interested in." );
}
}
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( dropped is SmallBOD || dropped is LargeBOD )
{
if ( !IsValidBulkOrder( dropped ) || !SupportsBulkOrders( from ) )
{
SayTo( from, 1045130 ); // That order is for some other shopkeeper.
return false;
}
else if ( (dropped is SmallBOD && !((SmallBOD)dropped).Complete) || (dropped is LargeBOD && !((LargeBOD)dropped).Complete) )
{
SayTo( from, 1045131 ); // You have not completed the order yet.
return false;
}
Item reward;
int gold, fame;
if ( dropped is SmallBOD )
((SmallBOD)dropped).GetRewards( out reward, out gold, out fame );
else
((LargeBOD)dropped).GetRewards( out reward, out gold, out fame );
from.SendSound( 0x3D );
SayTo( from, 1045132 ); // Thank you so much! Here is a reward for your effort.
if ( reward != null )
from.AddToBackpack( reward );
if ( gold > 1000 )
from.AddToBackpack( new BankCheck( gold ) );
else if ( gold > 0 )
from.AddToBackpack( new Gold( gold ) );
Titles.AwardFame( from, fame, true );
OnSuccessfulBulkOrderRecieve( from );
dropped.Delete();
return true;
}
return base.OnDragDrop( from, dropped );
}
private GenericBuyInfo LookupDisplayObject( object obj )
{
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
for ( int i = 0; i < buyInfo.Length; ++i ) {
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[i];
if ( gbi.GetDisplayEntity() == obj )
return gbi;
}
return null;
}
private void ProcessSinglePurchase( BuyItemResponse buy, IBuyItemInfo bii, ArrayList validBuy, ref int controlSlots, ref bool fullPurchase, ref int totalCost )
{
int amount = buy.Amount;
if ( amount > bii.Amount )
amount = bii.Amount;
if ( amount <= 0 )
return;
int slots = bii.ControlSlots * amount;
if ( controlSlots >= slots )
{
controlSlots -= slots;
}
else
{
fullPurchase = false;
return;
}
totalCost += bii.Price * amount;
validBuy.Add( buy );
}
private void ProcessValidPurchase( int amount, IBuyItemInfo bii, Mobile buyer, Container cont )
{
if ( amount > bii.Amount )
amount = bii.Amount;
if ( amount < 1 )
return;
bii.Amount -= amount;
IEntity o = bii.GetEntity();
if ( o is Item )
{
Item item = (Item)o;
if ( item.Stackable )
{
item.Amount = amount;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
}
else
{
item.Amount = 1;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
for (int i=1;i<amount;i++)
{
item = bii.GetEntity() as Item;
if ( item != null )
{
item.Amount = 1;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
}
}
}
}
else if ( o is Mobile )
{
Mobile m = (Mobile)o;
m.Direction = (Direction)Utility.Random( 8 );
m.MoveToWorld( buyer.Location, buyer.Map );
m.PlaySound( m.GetIdleSound() );
if ( m is BaseCreature )
((BaseCreature)m).SetControlMaster( buyer );
for ( int i = 1; i < amount; ++i )
{
m = bii.GetEntity() as Mobile;
if ( m != null )
{
m.Direction = (Direction)Utility.Random( 8 );
m.MoveToWorld( buyer.Location, buyer.Map );
if ( m is BaseCreature )
((BaseCreature)m).SetControlMaster( buyer );
}
}
}
}
public virtual bool OnBuyItems( Mobile buyer, ArrayList list )
{
if ( !IsActiveSeller )
return false;
if ( !buyer.CheckAlive() )
return false;
if ( !CheckVendorAccess( buyer ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return false;
}
UpdateBuyInfo();
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] info = GetSellInfo();
int totalCost = 0;
ArrayList validBuy = new ArrayList( list.Count );
Container cont;
bool bought = false;
bool fromBank = false;
bool fullPurchase = true;
int controlSlots = buyer.FollowersMax - buyer.Followers;
foreach ( BuyItemResponse buy in list )
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if ( ser.IsItem )
{
Item item = World.FindItem( ser );
if ( item == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( item );
if ( gbi != null )
{
ProcessSinglePurchase( buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost );
}
else if ( item.RootParent == this )
{
if ( amount > item.Amount )
amount = item.Amount;
if ( amount <= 0 )
continue;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( item ) )
{
if ( ssi.IsResellable( item ) )
{
totalCost += ssi.GetBuyPriceFor( item ) * amount;
validBuy.Add( buy );
break;
}
}
}
}
}
else if ( ser.IsMobile )
{
Mobile mob = World.FindMobile( ser );
if ( mob == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( mob );
if ( gbi != null )
ProcessSinglePurchase( buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost );
}
}//foreach
if ( fullPurchase && validBuy.Count == 0 )
SayTo( buyer, 500190 ); // Thou hast bought nothing!
else if ( validBuy.Count == 0 )
SayTo( buyer, 500187 ); // Your order cannot be fulfilled, please try again.
if ( validBuy.Count == 0 )
return false;
bought = ( buyer.AccessLevel >= AccessLevel.GameMaster );
cont = buyer.Backpack;
if ( !bought && cont != null )
{
if ( cont.ConsumeTotal( typeof( Gold ), totalCost ) )
bought = true;
else if ( totalCost < 2000 )
SayTo( buyer, 500192 );//Begging thy pardon, but thou casnt afford that.
}
if ( !bought && totalCost >= 2000 )
{
cont = buyer.FindBankNoCreate();
if ( cont != null && cont.ConsumeTotal( typeof( Gold ), totalCost ) )
{
bought = true;
fromBank = true;
}
else
{
SayTo( buyer, 500191 ); //Begging thy pardon, but thy bank account lacks these funds.
}
}
if ( !bought )
return false;
else
buyer.PlaySound( 0x32 );
cont = buyer.Backpack;
if ( cont == null )
cont = buyer.BankBox;
foreach ( BuyItemResponse buy in validBuy )
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if ( amount < 1 )
continue;
if ( ser.IsItem )
{
Item item = World.FindItem( ser );
if ( item == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( item );
if ( gbi != null )
{
ProcessValidPurchase( amount, gbi, buyer, cont );
}
else
{
if ( amount > item.Amount )
amount = item.Amount;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( item ) )
{
if ( ssi.IsResellable( item ) )
{
Item buyItem;
if ( amount >= item.Amount )
{
buyItem = item;
}
else
{
buyItem = Mobile.LiftItemDupe( item, item.Amount - amount );
if ( buyItem == null )
buyItem = item;
}
if ( cont == null || !cont.TryDropItem( buyer, buyItem, false ) )
buyItem.MoveToWorld( buyer.Location, buyer.Map );
break;
}
}
}
}
}
else if ( ser.IsMobile )
{
Mobile mob = World.FindMobile( ser );
if ( mob == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( mob );
if ( gbi != null )
ProcessValidPurchase( amount, gbi, buyer, cont );
}
}//foreach
if ( fullPurchase )
{
if ( buyer.AccessLevel >= AccessLevel.GameMaster )
SayTo( buyer, true, "I would not presume to charge thee anything. Here are the goods you requested." );
else if ( fromBank )
SayTo( buyer, true, "The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage.", totalCost );
else
SayTo( buyer, true, "The total of thy purchase is {0} gold. My thanks for the patronage.", totalCost );
}
else
{
if ( buyer.AccessLevel >= AccessLevel.GameMaster )
SayTo( buyer, true, "I would not presume to charge thee anything. Unfortunately, I could not sell you all the goods you requested." );
else if ( fromBank )
SayTo( buyer, true, "The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.", totalCost );
else
SayTo( buyer, true, "The total of thy purchase is {0} gold. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.", totalCost );
}
return true;
}
public virtual bool CheckVendorAccess( Mobile from )
{
GuardedRegion reg = (GuardedRegion) this.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg != null && !reg.CheckVendorAccess( this, from ) )
return false;
if ( this.Region != from.Region )
{
reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg != null && !reg.CheckVendorAccess( this, from ) )
return false;
}
return true;
}
public virtual bool OnSellItems( Mobile seller, ArrayList list )
{
if ( !IsActiveBuyer )
return false;
if ( !seller.CheckAlive() )
return false;
if ( !CheckVendorAccess( seller ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return false;
}
seller.PlaySound( 0x32 );
IShopSellInfo[] info = GetSellInfo();
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
int GiveGold = 0;
int Sold = 0;
Container cont;
ArrayList delete = new ArrayList();
ArrayList drop = new ArrayList();
foreach ( SellItemResponse resp in list )
{
if ( resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() || !resp.Item.Movable || (resp.Item is Container && ((Container)resp.Item).Items.Count != 0) )
continue;
foreach( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( resp.Item ) )
{
Sold++;
break;
}
}
}
if ( Sold > MaxSell )
{
SayTo( seller, true, "You may only sell {0} items at a time!", MaxSell );
return false;
}
else if ( Sold == 0 )
{
return true;
}
foreach ( SellItemResponse resp in list )
{
if ( resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() || !resp.Item.Movable || (resp.Item is Container && ((Container)resp.Item).Items.Count != 0) )
continue;
foreach( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( resp.Item ) )
{
int amount = resp.Amount;
if ( amount > resp.Item.Amount )
amount = resp.Item.Amount;
if ( ssi.IsResellable( resp.Item ) )
{
bool found = false;
foreach ( IBuyItemInfo bii in buyInfo )
{
if ( bii.Restock( resp.Item, amount ) )
{
resp.Item.Consume( amount );
found = true;
break;
}
}
if ( !found )
{
cont = this.BuyPack;
if ( amount < resp.Item.Amount )
{
Item item = Mobile.LiftItemDupe( resp.Item, resp.Item.Amount - amount );
if ( item != null )
{
item.SetLastMoved();
cont.DropItem( item );
}
else
{
resp.Item.SetLastMoved();
cont.DropItem( resp.Item );
}
}
else
{
resp.Item.SetLastMoved();
cont.DropItem( resp.Item );
}
}
}
else
{
if ( amount < resp.Item.Amount )
resp.Item.Amount -= amount;
else
resp.Item.Delete();
}
GiveGold += ssi.GetSellPriceFor( resp.Item )*amount;
break;
}
}
}
if ( GiveGold > 0 )
{
while ( GiveGold > 60000 )
{
seller.AddToBackpack( new Gold( 60000 ) );
GiveGold -= 60000;
}
seller.AddToBackpack( new Gold( GiveGold ) );
seller.PlaySound( 0x0037 );//Gold dropping sound
if ( SupportsBulkOrders( seller ) )
{
Item bulkOrder = CreateBulkOrder( seller, false );
if ( bulkOrder is LargeBOD )
seller.SendGump( new LargeBODAcceptGump( seller, (LargeBOD)bulkOrder ) );
else if ( bulkOrder is SmallBOD )
seller.SendGump( new SmallBODAcceptGump( seller, (SmallBOD)bulkOrder ) );
}
}
//no cliloc for this?
//SayTo( seller, true, "Thank you! I bought {0} item{1}. Here is your {2}gp.", Sold, (Sold > 1 ? "s" : ""), GiveGold );
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
ArrayList sbInfos = this.SBInfos;
for ( int i = 0; sbInfos != null && i < sbInfos.Count; ++i )
{
SBInfo sbInfo = (SBInfo)sbInfos[i];
ArrayList buyInfo = sbInfo.BuyInfo;
for ( int j = 0; buyInfo != null && j < buyInfo.Count; ++j )
{
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[j];
int maxAmount = gbi.MaxAmount;
int doubled = 0;
switch ( maxAmount )
{
case 40: doubled = 1; break;
case 80: doubled = 2; break;
case 160: doubled = 3; break;
case 320: doubled = 4; break;
case 640: doubled = 5; break;
case 999: doubled = 6; break;
}
if ( doubled > 0 )
{
writer.WriteEncodedInt( 1 + ((j * sbInfos.Count) + i) );
writer.WriteEncodedInt( doubled );
}
}
}
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
LoadSBInfo();
ArrayList sbInfos = this.SBInfos;
switch ( version )
{
case 1:
{
int index;
while ( (index = reader.ReadEncodedInt()) > 0 )
{
int doubled = reader.ReadEncodedInt();
if ( sbInfos != null )
{
index -= 1;
int sbInfoIndex = index % sbInfos.Count;
int buyInfoIndex = index / sbInfos.Count;
if ( sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count )
{
SBInfo sbInfo = (SBInfo)sbInfos[sbInfoIndex];
ArrayList buyInfo = sbInfo.BuyInfo;
if ( buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count )
{
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[buyInfoIndex];
int amount = 20;
switch ( doubled )
{
case 1: amount = 40; break;
case 2: amount = 80; break;
case 3: amount = 160; break;
case 4: amount = 320; break;
case 5: amount = 640; break;
case 6: amount = 999; break;
}
gbi.Amount = gbi.MaxAmount = amount;
}
}
}
}
break;
}
}
if ( IsParagon )
IsParagon = false;
if ( Core.AOS && NameHue == 0x35 )
NameHue = -1;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckMorph ) );
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive && IsActiveVendor )
{
if ( IsActiveSeller )
list.Add( new VendorBuyEntry( from, this ) );
if ( IsActiveBuyer )
list.Add( new VendorSellEntry( from, this ) );
if ( SupportsBulkOrders( from ) )
list.Add( new BulkOrderInfoEntry( from, this ) );
}
base.AddCustomContextEntries( from, list );
}
public virtual IShopSellInfo[] GetSellInfo()
{
return (IShopSellInfo[])m_ArmorSellInfo.ToArray( typeof( IShopSellInfo ) );
}
public virtual IBuyItemInfo[] GetBuyInfo()
{
return (IBuyItemInfo[])m_ArmorBuyInfo.ToArray( typeof( IBuyItemInfo ) );
}
public override bool CanBeDamaged()
{
return !IsInvulnerable;
}
}
}
namespace Server.ContextMenus
{
public class VendorBuyEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorBuyEntry( Mobile from, BaseVendor vendor ) : base( 6103, 8 )
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess( from );
}
public override void OnClick()
{
m_Vendor.VendorBuy( this.Owner.From );
}
}
public class VendorSellEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorSellEntry( Mobile from, BaseVendor vendor ) : base( 6104, 8 )
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess( from );
}
public override void OnClick()
{
m_Vendor.VendorSell( this.Owner.From );
}
}
}
namespace Server
{
public interface IShopSellInfo
{
//get display name for an item
string GetNameFor( Item item );
//get price for an item which the player is selling
int GetSellPriceFor( Item item );
//get price for an item which the player is buying
int GetBuyPriceFor( Item item );
//can we sell this item to this vendor?
bool IsSellable( Item item );
//What do we sell?
Type[] Types{ get; }
//does the vendor resell this item?
bool IsResellable( Item item );
}
public interface IBuyItemInfo
{
//get a new instance of an object (we just bought it)
IEntity GetEntity();
int ControlSlots{ get; }
int PriceScalar{ get; set; }
//display price of the item
int Price{ get; }
//display name of the item
string Name{ get; }
//display hue
int Hue{ get; }
//display id
int ItemID{ get; }
//amount in stock
int Amount{ get; set; }
//max amount in stock
int MaxAmount{ get; }
//Attempt to restock with item, (return true if restock sucessful)
bool Restock( Item item, int amount );
//called when its time for the whole shop to restock
void OnRestock();
}
}

ArteGordon- 04-18-2007

QUOTE
public virtual bool CheckHeartwood() { if (this.Map != Map.Felucca && this.Map != Map.Trammel) //this might be && instead of || return false; if (Body != 0x25D && Body != 0x25E) //this might be && instead of ||
TurnToHeartwood();
return true;
}

this test will result in conversion whenever the map is either Tram or Fel. If you only want it in Heartwood you will need to make a region check as in the other post.
as for changing hair, clothes, etc. you are going to need to add all of that to your conversion method

CODE
public virtual void TurnToHeartwood() { if (Female = GetGender()) { Body = 0x25E; //This maybe backwards, try 605
//change "female elf" to "female", if you did not add elven names to data/names.xml
Name = NameList.RandomName("female");
}
else
{
Body = 0x25D; //This maybe backwards, try 605
//change "male elf" to "male", if you did not add elven names to data/names.xml
Name = NameList.RandomName("male");
}
}

right now all it does is change the name and body type.
Erica- 04-18-2007
ok i see he updated it now it works when putting elfs will only put it in heartwood now how would put the hair elf and body hue heres that part he updated which im sure it might be here

CODE
//17APR2007 Added Elven Vendor for Heartwood *** START 2/2*** public virtual bool CheckElvenVendor() { Map map = this.Map; if (!Region.IsPartOf("Heartwood"))
return false;
TurnToElvenVendor();
return true;
}
public virtual void TurnToElvenVendor()
{
for (int i = 0; i < this.Items.Count; ++i)
{
Item item = this.Items[i];
if (item is BaseClothing)
item.Delete();
}
if (Female = GetGender())
{
Body = 605;
Name = NameList.RandomName("female");
}
else
{
Body = 606;
Name = NameList.RandomName("male");
}
switch (Utility.Random(3))
{
case 0: AddItem(new ElvenDarkShirt(GetRandomHue())); break;
case 1: AddItem(new ElvenShirt(GetRandomHue())); break;
case 2:
{
if (Female = GetGender())
{
AddItem(new MaleElvenRobe(GetRandomHue()));
break;
}
else
{
AddItem(new FemaleElvenRobe(GetRandomHue()));
break;
}
}
}
AddItem(new ElvenPants(GetRandomHue()));
AddItem(new ElvenBoots(GetRandomHue()));
}
//17APR2007 Added Elven Vendor for Heartwood *** END 2/2 ***

Erica- 04-18-2007
Also this script i got which has a part that adds the hair elf and 2 collor hue skin body how would i put that on to the top part and that would resolve hair and body skin hue.

CODE
using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles {
public class ElfProvisioner : Provisioner
{
//public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
[Constructable]
public ElfProvisioner()
{
Title = "the provisioner";
Body = 606;
Hue = Utility.RandomList( 1154, 371 );
Female = true;
Race = Race.Elf;
InitStats( 150, 150, 150 );
Item hair = new Item( Utility.RandomList( 0x2FD1, 0x2FCF, 0x2FC0, 0x2FC2, 0x2FBF, 0X2FCE, 0X2FD0 ) );
hair.Hue = Utility.RandomList( 1153, 1175, 1260, 1266 );
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
}
public override void InitOutfit()
{
//AddItem( new Server.Items.ElvenShirt() );
AddItem( new Server.Items.FemaleElvenRobe() );
AddItem( new Server.Items.WoodlandBelt() );
AddItem( new Server.Items.ElvenBoots() );

Erica- 04-18-2007
Ok got it working with elf and body hue here it is

CODE
public virtual void TurnToElvenVendor() { for (int i = 0; i < this.Items.Count; ++i) { Item item = this.Items[i];
if (item is BaseClothing)
item.Delete();
}
if (Female = GetGender())
{
Body = 606;
Name = NameList.RandomName("female");
Female = true;
Race = Race.Elf;
Hue = Utility.RandomList( 1154, 371 );
}
else
{
Body = 605;
Name = NameList.RandomName("male");
Female = false;
Race = Race.Elf;
Hue = Utility.RandomList( 1154, 371 );
}
Item hair = new Item( Utility.RandomList( 0x2FD1, 0x2FCF, 0x2FC0, 0x2FC2, 0x2FBF, 0X2FCE, 0X2FD0 ) );
hair.Hue = Utility.RandomList( 1153, 1175, 1260, 1266 );
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
switch (Utility.Random(3))
{
case 0: AddItem(new ElvenDarkShirt(GetRandomHue())); break;
case 1: AddItem(new ElvenShirt(GetRandomHue())); break;
case 2:
{
if (Female = GetGender())
{
AddItem(new MaleElvenRobe(GetRandomHue()));
break;
}
else
{
AddItem(new FemaleElvenRobe(GetRandomHue()));
break;
}
}
}
AddItem(new ElvenPants(GetRandomHue()));
AddItem(new ElvenBoots(GetRandomHue()));

now the question is how do i make it stop when i reboot the server everytime it will change the elfs vendor all the time to different elfs vendor everytime i reboot you see this on console so its changing them all the time heres what it shows in console

CODE
18/04-08:53 Cleanup: Detected 2 hair and facial hair items being worn, convertin g to their virtual counterparts..

so see that changes it all the time so thats why they change all the time anyway to get this not to do that.
Erica- 04-18-2007
Ok got it fix the hair issue .