Full Version : Target on Xml dialog, GetVar By a Word of pg
xmlspawner >>Q&A >>Target on Xml dialog, GetVar By a Word of pg
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Xerocrates- 10-18-2007
Hello, Various Question
-I can make by a XmlDialog a target by mouse?
or i must allways use GETONNEARBY,1,*,basemobile,condictiontest
dha, my english is orrible...
Example:
Follow This *targeting by cursor* *Click on the npc to follow*
i hope is better understable...
-I Can Set a Var by a word Sayed by a player?
example:
"Hi Xerocrates, what's your's Nickname?"
"Xero"
SETVAR,nickname/"Xero"
-Is possible get one part of a Get or I must take always all of the props?
If i want take only until the 6th letter, or only the first word...
Tnx for any help, Bye
Xerocrates- 10-20-2007
? *sigh*
ArteGordon- 10-23-2007

QUOTE
I can make by a XmlDialog a target by mouse?

I'm afraid that there is no targeting ability in xmldialogs. It is something that I have considered but there is no immediate plan for it although it is still on the list of possible features.

QUOTE
I Can Set a Var by a word Sayed by a player? example: "Hi Xerocrates, what's your's Nickname?" "Xero" SETVAR,nickname/"Xero"

To access the speech text that activated an xmldialog entry, refer to the ResponseString property on the xmldialog, like
SETVAR,nickname/{GETONTHIS,responsestring}

QUOTE
Is possible get one part of a Get or I must take always all of the props? If i want take only until the 6th letter, or only the first word...

Currently there are no keywords that let you parse strings, but that is a good idea. I'll think about adding that.