Full Version : MULTIADDON and moving Addon's
xmlspawner >>Troubleshooting >>MULTIADDON and moving Addon's
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Justae- 09-16-2006
Hi,
This might have nothing to do with XMLSpawner, but this is what I did :
1. I extracted a standard multi.txt file from UOA.
2. I created it on our shard, small construction, 48 items total.
3. I spawned it from a spawner with MULTIADDON,filename.txt/x/5430/y/348/z/15
So far so good, it spawns the object. Nothing fancy set on Xmlspawner props.
I type .INC Y -1, as an example, and click anywhere on the Addon. At this point it takes-off in the Y -1 direction and never stops, zooooooom! Incredibly fast.
I checked the Addon, .GETTYPE returns "AddOnComponent" for every piece of the construction, even though the component graphics are different. All good and normal.
I then .SET NAME "moveme" on a single component of the Addon. Any component will do.
I then type .INC Y -1 but this time I target the component I have named. Now the entire Addon moves as expected, in this case, Y -1
This a RunUO core thing or the way Addons are put into server by Xmlspawner when made with the MULTIADDON function ? I doubt it's Xmlspawner, just thought I'd give these details, perhaps someone has an answer for me.
Kind regards
Justae
ArteGordon- 09-16-2006
I wasnt able to reproduce that. Have you made any mods to baseaddon.cs or addoncomponent.cs?
You could post the multi.txt file and I could see if that has anything to do with it.
Justae- 09-17-2006
Hello ArteGordon,
Damn, that was fast Thanks for the response. I'll have a chat with our Developers first to see if any of those two files have been modded. If they have been modded, I won't waste your time any further. Failing which, I'll post you all the details.
Cheers
Justae
Justae- 09-17-2006
Hello ArteGordon,
Sorry to have wasted your time, mia culpa. I had indeed setup stupid settings which messed with my Client and it played mindgames with me
Thanks again
Justae