Full Version : Eriland
xmlspawner >>Advertising (Limited) >>Eriland
<< Prev | Next >>
Ravenshadow- 05-22-2009
Eriland's life began in 2006 with the idea that an MMORPG should put the focus on guiding its players to interact with each other. After much thinking on the subject, the conclusion was reached that Ultima Online had, at one time, been just like that. Interaction between characters within the context of the game world is where the RPG in MMORPG comes from.
There were two major changes to Ultima Online that allowed each player to be completely self-sufficient and took the RPG out of MMORPG. The first one was the addition of Trammel. By definition, the word "trammel" means "to shackle" or "to impede the free play of". It's no coincidence that the name was chosen. The freedom to play whatever kind of character that you want to play was taken away and because it is natural to take the path of least resistance, the majority of players all moved to the Trammel facet. While there were some who still chose to roleplay murderers, it became almost pointless as 98% of the population, good or evil, were all playing on a facet where evil couldn't exist. The need to band together for protection or to cause havoc was no longer needed.
The next change to Ultima Online that allowed players to be self-sufficient was the release of Age of Shadows. Once Diablo style item properties were added to UO's items, it allowed players to become much more powerful than before. Where it once took a team of players to defeat a balron, for instance, it now could be done by a single person.
Eriland does not use the Trammel ruleset. You are free to play whatever sort of moral alignment you wish. Such is a requirement for roleplay to be self-sustaining. People grow tired of doing the same quests over and over again, go collect this, go kill this many monsters, over and over. The simple existence of good characters and evil characters creates an environment full of quests that are always changing.
You will also find that, while not entirely removed, AOS item properties are few and far between. You can expect to be on a level just about equal to your fellow players when it comes to equipment. This also adds a new level of challenge in PvE which has been absent for a very long time. When you do find an item with a magic property applied to it, be proud, it's most likely a one of a kind.
I won't drag this out any longer. Everything that has gone into making Eriland since early 2006 has been for the purpose of guiding players into relying on each other for more than just someone to play with. Eriland is a roleplaying shard because of that. Don't come thinking that you'll be kicked if you talk out of character. Also, don't come thinking that just because we use the Felucca ruleset that Eriland is some uber PvP shard. We're here for everyone so that you can join up and play as the kind of character that you want to be. The staff will do its best to help enhance the roleplaying experience. This is what Eriland is for.
Features -
Game Mechanics:
* 3 accounts per player. 1 character per account.
* 700 point skill cap / 225 point stat cap.
* 5 houses or properties per account. That makes 15 properties per player.
* Skill gain is faster than OSI.
* Custom map with entirely new places to explore and exciting things to see.
Focus on roleplaying:
* Felucca ruleset offers the freedom to play good as well as evil characters
* Magic items are rare so if you find one, it is a very special thing to own.
* Own land or structures in towns. Rent space out to other players.
* Staff will help as much as possible to facilitate roleplaying.
* Rolleplay is not strict. You won't be kicked for talking out of character.
Time System:
* Game time is real time.
* 24 hour clock based on the Central US time zone.
* Experience different things at different times of day.
* There will eventually be events that happen during certain times of year.
Gate System:
* There are stargates located throughout the world to be used for travel.
* Discover combinations that lead to unfound gates.
Cooking, Brewing, and Wine Systems:
* A much more varying menu with many new recipes.
* Prepare ingredients for a certain recipe.
* Brew mead and ale.
* Start a winery complete with vineyard.
* Many types of grapes available for wine making.
Farming System:
* Own a field.
* Plant many different types of crops and fruit trees
Treasure Map System:
* Find treasure map pieces and assemble them into a complete map.
* Cartography is more useful as it is required to piece maps together.
* Regular maps still available but less potent.
Note:
Currently Eriland is undergoing a bit of a slow period in regards to active players, which is why I am posting here in the hopes of finding some new people who are not afraid of exploring alone from time to time. It is my hopes that we can locate some new players who are willing to put a little time into the server and be active to help stimulate the player population.
To this end we are offering to help players take control of the existing towns (available for groups of five people and a nominated town leader) and are at hand to offer event and plot support for active groups.
New accounts are created within 24 hours of applying.
Greentree- 09-11-2009
Bump