Full Version : XmlSpawner2 v3.23 [RunUO 2.0] released
xmlspawner >>XMLSpawner - Releases & Updates >>XmlSpawner2 v3.23 [RunUO 2.0] released
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ArteGordon- 02-03-2008
New to version 3.23
updated 2/2/08
If you are using SVN 241 or higher you will need to update to this version.
Bug Fixes
- fixed a problem with the GETONNEARBY keyword when used in condition tests with XmlDialogs. It was not using the location of the object that the XmlDialog was attached to as the reference location for the nearby search (thanks to Xerocrates for pointing this out).
- blocked the ability to use questholder rewards (by double clicking them while viewing them) before the quest is completed. (thanks to ABTOP for pointing this out).
- fixed a bug in which an attachment with a custom OnUse or OnUser function that deletes the item it is attached could cause the default Use function to crash with a null item error. (thanks to CEO for pointing this out).
- fixed a problem with orphaned attachments that try to remove items that they might be holding when they get cleaned up. This could generate warnings during world saves regarding attempts to delete items by attachments. (thanks to Vladimir for pointing this out)
Modified Features
- optimized the #WAYPOINT keyword for speed. Rather than searching all world items for named waypoints, it now uses a local hashtable lookup. This can significantly improve spawning performance when this keyword is used, particularly for servers with large item counts. The table will be reconstructed on server restarts or when spawners are manually reset. Note that if you use the #WAYPOINT keyword and add new waypoint runes, make sure that you reset the spawner so that they are recognized. (thanks to Xavier_WER for the suggestion).
- newly duped spawners are now automatically shut off before being placed in a pack. (thanks to Haazen for the suggestion).
- added support for accesslevel restrictions on constructable objects that was added in SVN 241. To enable this feature uncomment this line at the beginning of xmlspawner2.cs
//#define RESTRICTCONSTRUCTABLE
and then you can restrict spawning of objects that have an accesslevel restriction in their Constructable attribute by adjusting the value of this variable around line 92 of xmlspawner2.cs
public static AccessLevel ConstructableAccessLevel = AccessLevel.GameMaster; // only allow spawning of objects that have Constructable access restrictions at this level or lower. Must define RESTRICTCONSTRUCTABLE to enable this.
If you dont enable this feature, then things will work just as they have in the past, with no restrictions on spawning of objects that are marked Constructable.
- added the MaxTargetRange property to XmlUse attachments that allows you to specify the max allowed distance between the player and the target when using the targeting ability of XmlUse attachments. Default is 30 tiles.(thanks to Steelcap for the suggestion).
- added the ResetRange property to XmlDialogs that allows dialogs to automatically reset whenever the triggering player moves out of range. This means that when you have multiple players waiting to activate a dialog, they wont have to wait until the ResetTime for the dialog expires to trigger it again. This should improve the apparent responsiveness of dialogs. The default range is 16 tiles.
New Features