Full Version : Lag triggered spawning
xmlspawner >>XMLSpawner Feature Request's >>Lag triggered spawning
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olsyke- 06-22-2006
well this idea is kinda weird but just for the sake of displaying *lags* above someones head id really love this to be implemented
further use could be to make extremely lagging players in dungeons invisible for a specified duration or until end of lag
well i guess you got the point ^^
ArteGordon- 06-22-2006
lag can be a difficult thing to analyze since it generally refers to delays in client response to server packets or vice versa.
It is possible to analyze expected latencies when players are moving, example, or doing other things where it is possible to predict what kind of delays you should expect.
It would be interesting to look at.
olsyke- 06-22-2006
hm well i cant tell how hard it is to do at all...
but it sure would serve a purpose