Full Version : Haunted Mirror
xmlspawner >>Scripting Support >>Haunted Mirror
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Erica- 08-09-2006
Hi was wondering how can i change the double clicking to movement as in osi you dont double click the haunted mirror you walk by it and make a few radom sounds heres the script

CODE
using System; using Server; using Server.Network; namespace Server.Items {
public class HauntedMirror : AddonComponent
{
public override bool NeedsWall{ get{ return true; } }
public override Point3D WallPosition{ get{ return this.East ? new Point3D( -1, 0, 0 ) : new Point3D( 0, -1, 0 ); } }
public bool East{ get{ return this.ItemID == 0x2A7D; } }
public override int LabelNumber{ get{ return 1074483; } }
[Constructable]
public HauntedMirror() : this( true )
{
}
[Constructable]
public HauntedMirror( bool east ) : base( east ? 0x2A7D : 0x2A7B )
{
}
public HauntedMirror( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile m )
{
Direction dir;
if ( m.Location != this.Location )
dir = m.GetDirectionTo( this );
else if ( this.East )
dir = Direction.West;
else
dir = Direction.North;
m.Direction = dir;
bool canTalk = true;
if ( !m.InRange( this, 3 ) || !m.InLOS( this ))
canTalk = false;
else if ( this.East )
canTalk = ( dir == Direction.Left || dir == Direction.West || dir == Direction.Up );
else
canTalk = ( dir == Direction.Up || dir == Direction.North || dir == Direction.Right );
if ( canTalk )
Talk( m );
else
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public void Talk( Mobile m )
{
m.PlaySound( Utility.RandomList( 0x550, 0x551, 0x542, 0x54F, 0x553, 0x54E, 0x566, 0x549 ));
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override bool HandlesOnMovement{ get{ return true; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.InRange( this, 5 ) )
{
//TimeSpan delay = TimeSpan.FromSeconds( 8.0 );
switch ( ItemID )
{
//do swap or animation here
case 0x2A7D: this.ItemID=0x2A7E; break; //east
case 0x2A7E: this.ItemID=0x2A7D; break; //east
case 0x2A7B: this.ItemID=0x2A7C; break; //South
case 0x2A7C: this.ItemID=0x2A7B; break; //South
default: break;
}
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class HauntedMirrorEastAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new HauntedMirrorEastDeed(); }}
[Constructable]
public HauntedMirrorEastAddon()
{
Name = "Haunted Mirror";
AddComponent( new HauntedMirror( true ), 0, 0, 0 );
}
public HauntedMirrorEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new HauntedMirrorEastAddon(); }}
[Constructable]
public HauntedMirrorEastDeed()
{
Name = "Haunted Mirror East Deed";
}
public HauntedMirrorEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorSouthAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new HauntedMirrorSouthDeed(); }}
[Constructable]
public HauntedMirrorSouthAddon()
{
Name = "Haunted Mirror";
AddComponent( new HauntedMirror( false ), 0, 0, 0 );
}
public HauntedMirrorSouthAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorSouthDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new HauntedMirrorSouthAddon(); }}
[Constructable]
public HauntedMirrorSouthDeed()
{
Name = "Haunted Mirror South Deed";
}
public HauntedMirrorSouthDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

how would i change it to movement instead of double clicking what would i add for it so i can fix this Thank You.
ArteGordon- 08-09-2006
it is already set up to do movement, it just doesnt do sounds during movement. To add that just make a mod like this

QUOTE
private DateTime lastsound; public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( m.InRange( this, 5 ) ) {
//TimeSpan delay = TimeSpan.FromSeconds( 8.0 );
switch ( ItemID )
{
//do swap or animation here
case 0x2A7D: this.ItemID=0x2A7E; break; //east
case 0x2A7E: this.ItemID=0x2A7D; break; //east
case 0x2A7B: this.ItemID=0x2A7C; break; //South
case 0x2A7C: this.ItemID=0x2A7B; break; //South
default: break;
}
if(lastsound + TimeSpan.FromSeconds(5) < DateTime.Now)
{
Talk(m);
lastsound = DateTime.Now;
}
}
}

I added in a minimum interval of 5 seconds between sounds, but you can make that whatever you like.
Erica- 08-09-2006

QUOTE (Erica @ August 09, 2006 09:14 am)
Hi was wondering how can i change the double clicking to movement as in osi you dont double click the haunted mirror you walk by it and make a few radom sounds heres the script

CODE
using System; using Server; using Server.Network; namespace Server.Items {
public class HauntedMirror : AddonComponent
{
public override bool NeedsWall{ get{ return true; } }
public override Point3D WallPosition{ get{ return this.East ? new Point3D( -1, 0, 0 ) : new Point3D( 0, -1, 0 ); } }
public bool East{ get{ return this.ItemID == 0x2A7D; } }
public override int LabelNumber{ get{ return 1074483; } }
[Constructable]
public HauntedMirror() : this( true )
{
}
[Constructable]
public HauntedMirror( bool east ) : base( east ? 0x2A7D : 0x2A7B )
{
}
public HauntedMirror( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile m )
{
Direction dir;
if ( m.Location != this.Location )
dir = m.GetDirectionTo( this );
else if ( this.East )
dir = Direction.West;
else
dir = Direction.North;
m.Direction = dir;
bool canTalk = true;
if ( !m.InRange( this, 3 ) || !m.InLOS( this ))
canTalk = false;
else if ( this.East )
canTalk = ( dir == Direction.Left || dir == Direction.West || dir == Direction.Up );
else
canTalk = ( dir == Direction.Up || dir == Direction.North || dir == Direction.Right );
if ( canTalk )
Talk( m );
else
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public void Talk( Mobile m )
{
m.PlaySound( Utility.RandomList( 0x550, 0x551, 0x542, 0x54F, 0x553, 0x54E, 0x566, 0x549 ));
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override bool HandlesOnMovement{ get{ return true; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.InRange( this, 5 ) )
{
//TimeSpan delay = TimeSpan.FromSeconds( 8.0 );
switch ( ItemID )
{
//do swap or animation here
case 0x2A7D: this.ItemID=0x2A7E; break; //east
case 0x2A7E: this.ItemID=0x2A7D; break; //east
case 0x2A7B: this.ItemID=0x2A7C; break; //South
case 0x2A7C: this.ItemID=0x2A7B; break; //South
default: break;
}
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class HauntedMirrorEastAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new HauntedMirrorEastDeed(); }}
[Constructable]
public HauntedMirrorEastAddon()
{
Name = "Haunted Mirror";
AddComponent( new HauntedMirror( true ), 0, 0, 0 );
}
public HauntedMirrorEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new HauntedMirrorEastAddon(); }}
[Constructable]
public HauntedMirrorEastDeed()
{
Name = "Haunted Mirror East Deed";
}
public HauntedMirrorEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorSouthAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new HauntedMirrorSouthDeed(); }}
[Constructable]
public HauntedMirrorSouthAddon()
{
Name = "Haunted Mirror";
AddComponent( new HauntedMirror( false ), 0, 0, 0 );
}
public HauntedMirrorSouthAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HauntedMirrorSouthDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new HauntedMirrorSouthAddon(); }}
[Constructable]
public HauntedMirrorSouthDeed()
{
Name = "Haunted Mirror South Deed";
}
public HauntedMirrorSouthDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

how would i change it to movement instead of double clicking what would i add for it so i can fix this Thank You.
Oh kk ill test that out one more thing i dont want the double clicking on the mirror menton just want when player walks by it makes the sound so with your editing will that remove the double clicking the mirror to make noise or do i have to comment a part out on the double clicking part if so what part do i remove.
ArteGordon- 08-10-2006
just remove the entire OnDoubleClick override if you want. It is not required. Because it is marked 'override', you know that there is already an existing method with the same name and calling arguments, so by removing the override you are just letting the default method handle things.