Full Version : Server Crashed on Barracoon Help
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Erica- 12-18-2006
Hi i got the barracoon that can teleport to you if your on top of a higher ground and once he teleports you kill him i got this crash

CODE
RunUO Version 2.0, Build 2539.14176 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.42 Time: 12/18/2006 7:48:34 PM Mobiles: 5062
Items: 281886
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Mobile.InRange(IPoint2D p, Int32 range)
at Server.Mobiles.Barracoon.OnDamagedBySpell(Mobile from)
at Server.Spells.SpellHelper.SpellDamageTimerAOS.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

and heres the edited barracoon script

CODE
using System; //added using System.Collections.Generic; //end using Server;
using Server.Items;
using Server.Spells;
using Server.Spells.Seventh;
using Server.Spells.Fifth;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class Barracoon : BaseChampion
{
//added
private List<Mobile> m_Rats;
//end
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Greed; } }
[Constructable]
public Barracoon() : base( AIType.AI_Melee )
{
//added
m_Rats = new List<Mobile>();
//end
Name = "Barracoon";
Title = "the piper";
Body = 0x190;
Hue = 0x83EC;
SetStr( 305, 425 );
SetDex( 72, 150 );
SetInt( 505, 750 );
SetHits( 4200 );
SetStam( 102, 300 );
SetDamage( 25, 35 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 70;
AddItem( new FancyShirt( Utility.RandomGreenHue() ) );
AddItem( new LongPants( Utility.RandomYellowHue() ) );
AddItem( new JesterHat( Utility.RandomPinkHue() ) );
AddItem( new Cloak( Utility.RandomPinkHue() ) );
AddItem( new Sandals() );
HairItemID = 0x203B; // Short Hair
HairHue = 0x94;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override double AutoDispelChance{ get{ return 1.0; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool ClickTitle{ get{ return false; } }
public void Polymorph( Mobile m )
{
if ( !m.CanBeginAction( typeof( PolymorphSpell ) ) || !m.CanBeginAction( typeof( IncognitoSpell ) ) || m.IsBodyMod )
return;
IMount mount = m.Mount;
if ( mount != null )
mount.Rider = null;
if ( m.Mounted )
return;
if ( m.BeginAction( typeof( PolymorphSpell ) ) )
{
Item disarm = m.FindItemOnLayer( Layer.OneHanded );
if ( disarm != null && disarm.Movable )
m.AddToBackpack( disarm );
disarm = m.FindItemOnLayer( Layer.TwoHanded );
if ( disarm != null && disarm.Movable )
m.AddToBackpack( disarm );
m.BodyMod = 42;
m.HueMod = 0;
new ExpirePolymorphTimer( m ).Start();
}
}
private class ExpirePolymorphTimer : Timer
{
private Mobile m_Owner;
public ExpirePolymorphTimer( Mobile owner ) : base( TimeSpan.FromMinutes( 3.0 ) )
{
m_Owner = owner;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
if ( !m_Owner.CanBeginAction( typeof( PolymorphSpell ) ) )
{
m_Owner.BodyMod = 0;
m_Owner.HueMod = -1;
m_Owner.EndAction( typeof( PolymorphSpell ) );
}
}
}
public void SpawnRatmen( Mobile target )
{
Map map = this.Map;
if ( map == null )
return;
int rats = 0;
foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
{
if ( m is Ratman || m is RatmanArcher || m is RatmanMage )
++rats;
}
if ( rats < 16 )
{
PlaySound( 0x3D );
int newRats = Utility.RandomMinMax( 3, 6 );
for ( int i = 0; i < newRats; ++i )
{
BaseCreature rat;
switch ( Utility.Random( 5 ) )
{
default:
case 0: case 1: rat = new Ratman(); break;
case 2: case 3: rat = new RatmanArcher(); break;
case 4: rat = new RatmanMage(); break;
}
rat.Team = this.Team;
bool validLocation = false;
Point3D loc = this.Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = X + Utility.Random( 3 ) - 1;
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
rat.MoveToWorld( loc, map );
rat.Combatant = target;
//added
m_Rats.Add( rat );
//end
}
}
}
public void DoSpecialAbility( Mobile target )
{
if ( target == null || target.Deleted ) //sanity
return;
if ( 0.6 >= Utility.RandomDouble() ) // 60% chance to polymorph attacker into a ratman
Polymorph( target );
if ( 0.2 >= Utility.RandomDouble() ) // 20% chance to more ratmen
SpawnRatmen( target );
if ( Hits < 500 && !IsBodyMod ) // Baracoon is low on life, polymorph into a ratman
Polymorph( this );
}
//added
public override bool OnBeforeDeath()
{
for ( int i = 0; i < m_Rats.Count; ++i )
{
Effects.SendLocationParticles( EffectItem.Create( m_Rats[i].Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.PlaySound( m_Rats[i].Location, Map, 0x1FE );
m_Rats[i].Delete();
}
return base.OnBeforeDeath();
}
public override void OnDamagedBySpell( Mobile from )
{
DoSpecialAbility( from );
if ( Combatant == null )
Combatant = from;
if ( Utility.RandomBool() && !InRange( Combatant, 1 ) )
{
Combatant = from;
Location = from.Location;
FixedParticles( 0x376A, 9, 32, 0x13AF, EffectLayer.Waist );
PlaySound( 0x1FE );
}
}
//end
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DoSpecialAbility( attacker );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DoSpecialAbility( defender );
}
public Barracoon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
//added
writer.WriteMobileList( m_Rats );
//end
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
//added
if ( version > 0 )
m_Rats = reader.ReadStrongMobileList();
//end
}
}
}

got any idea what part i should change so it wont crash thanks.
ArteGordon- 12-18-2006
add a check in here

QUOTE
public override void OnDamagedBySpell( Mobile from ) { DoSpecialAbility( from ); if ( Combatant == null ) Combatant = from;
if ( Combatant != null && from != null && Utility.RandomBool() && !InRange( Combatant, 1 ) )
{
Combatant = from;
Location = from.Location;
FixedParticles( 0x376A, 9, 32, 0x13AF, EffectLayer.Waist );
PlaySound( 0x1FE );
}
}

Erica- 12-18-2006
Thank You i tested and fixed crash thanks again ArteGordon