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xmlspawner >>Q&A >>Effects List
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DrussRob- 01-12-2006
This may or may not be a dumb question. I was checking out some of the example xml spawn files and came across the one where the orcs spawn with the explosion effect (14000). Where exactly could I find either a list or a reference of sorts to determine which number corresponds to which effect? Or is there such a thing at all?
thx
*edit: I'm looking at the moment in particular how to add the lightening bolt effect. Everywhere I look simply refers to is as "BoltEffect". I've tried different variations to add it to the spawner string, but none of them have worked so far. I have also tried just typing in random numbers close to and around 14000 to see what there is, however that's dangerous. A couple times I came up with an effect/item that the client could not handle and crashed it (that was fun logging and and trying to run away real fast before it respawned on a 3 second max spawn with a 2 second delay lol!).
**edit2: ok, part of the answer just slapped me between the eyes... the number is the itemid of the first frame in the sequence, and I'll be the first to say it... duh!
Now about the lightening bolt, I know it's not the same as I think it calls a gump or something like that. Is there anyway to call this function throught the spawner?
ArteGordon- 01-13-2006
no. that would be one of the particle type effects and the EFFECTS keyword only supports location type effects. Also not yet supported are moving type effects.
Extending the type of effects is on the todo list.
You can use the XmlLightning attachment to cause lightning strikes on players or creatures based on movement near the attached object.