Full Version : Best way to move spawners Uo 1 > Uo 2??
xmlspawner >>XMLSpawner - Discussion >>Best way to move spawners Uo 1 > Uo 2??
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sabray1- 10-01-2006
What is the proper way to move all the xml spawners from Run UO 1 to Run UO 2?
I used the [xmlspawnersaveall command in Run UO 1. Called the file worldsave.map. This worked fine.
I have wiped all spawn and spawners in Run UO 2.
Moved the file to Run UO 2, and used [xmlimportspawners worldsave.map. It gives me this "File saves/spawners\worldsave.map does not exist".
Thanks in advance!!!
roadmaster- 10-01-2006
Where did you drop the worldsave.map file in?
Did you put it in a folder named spawners inside your saves folder? or did you leave it in the root RunUo directory?
roadmaster
sabray1- 10-01-2006
tried both the root run uo2 dir and the saves\spawner dir. Get the same error.
ArteGordon- 10-01-2006
use the [xmlload command instead of [xmlimportspawners
[xmlimportspawners is for importing distro spawners saved with the [xmlexportspawner command.
[xmlspawnersaveall makes xmlspawner XML files.
[xmlload loads in xmlspawner XML files.
So
[xmlload worldsave.map
will work. [xmlsave doesnt care what extension you gave the file, it will still try to load it as an XML file so the fact that you named it worldsave.map doesnt matter.
sabray1- 10-01-2006
1. Used [xmlspawnersaveall world in runuo1. (Xml Spawner2version 309b) Worked!!!!
2. Moved world file to root dir of runuo2.
3. Used [xmlload world in Runuo2. (Xml Spawner2_20 version 316) still get "File saves/spawners\world does not exist"
If I save each region, malas, tram, fel, ..... Malas, Ish, and Tokuno will load. File size is 1-2 meg. Tram and Fel will start to load, then stop loading, server will disconect the client. On the server is will say " to much information to process. File size on them is about 7 meg. Is there a way to only save/load parts of a region to keep the file sizes smaller so it will load? Or is this not the way to go......
I'll just post here on your site...
ArteGordon- 10-02-2006
double check your command. There are only two commands that produce that error message. One is [xmlimportspawners, the other is [xmlimportmsf. [Xmlload doesnt generate that message.
As for the client disconnection, that can happen because of the verbose messages during loading.
I am going to be adding a -silent option to the command to allow it to load without all of the messages, but until then you can comment them out by going into xmlspawner2.cs around line 6300

QUOTE
// Send a message to the client that the spawner is created // if (from != null) // from.SendMessage(188, "Created '{0}' in {1} at {2}", TheSpawn.Name, TheSpawn.Map.Name, TheSpawn.Location.ToString());