Full Version : Marauding NPC Pirates on boats
xmlspawner >>Q&A >>Marauding NPC Pirates on boats
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Abracadabra- 07-06-2006
Ok this is a concept I thought of that (at this stage of my C# knowledge) is a mystery. But I have a feeling that the xml spawner may be able to accomplish this feat with no scripting necessary. I could be wrong...
The idea is for a group of pirate NPCs who sail around the seas of Felucca looking to fight. Naturally they'd be on a boat, so they'd have to spawn on a boat and have control of it. The boat would have to sail around in either a set pattern or be able to know how to get around objects. Don't want to make this too hard to do, so even if they just sailed in a random pattern in a 50 tile radius that'd work. Or perhaps every few seconds they *whisper* something to the tiller to make him steer the boat but is not seen by the players. These NPCs would be archers and mages and such (for range purposes). They would attack on sight any player within 10 tiles. If the player manages to kill the pirates, they should be able to board the boat (so the doors would need to be unlocked) and then they could loot the bodies. I'll have to decide what kind of loot will be on them (haven't really thought it out that far) but let's say the loot is "bloodycutlass".
Is all of this accomplishable using the spawner? Or are we talking about some heavy duty scripting that needs to be done? If that's the case maybe this post can be moved to the appropriate forum area.
Thanks!
Abracadabra
ArteGordon- 07-06-2006
this would be best done through scripting.
Abracadabra- 07-06-2006
That's a shame. Oh well, guess it goes on the back burner until I know enough to make it happen. Thanks anyways