Full Version : crafted jewelry question
xmlspawner >>Scripting Support >>crafted jewelry question
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semolo- 10-23-2006
Thanks you for the help! All has appeared is easier I has taken for basis ÀÎÑ Attributes look and now all works as it is necessary!

QUOTE
using System; using Server.Engines.Craft; namespace Server.Items { public enum JewelQuality
{
Low,
Regular,
Exceptional
}
public enum GemType
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
public abstract class BaseJewel : Item, ICraftable
{
private AosAttributes m_AosAttributes;
private AosElementAttributes m_AosResistances;
private AosSkillBonuses m_AosSkillBonuses;
private Mobile m_Crafter;
private JewelQuality m_Quality;
private bool m_PlayerConstructed;
private CraftResource m_Resource;
private GemType m_GemType;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public JewelQuality Quality
{
get{ return m_Quality; }
set{ m_Quality = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get{ return m_PlayerConstructed; }
set{ m_PlayerConstructed = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosElementAttributes Resistances
{
get{ return m_AosResistances; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public GemType GemType
{
get{ return m_GemType; }
set{ m_GemType = value; InvalidateProperties(); }
}
public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } }
public override int FireResistance{ get{ return m_AosResistances.Fire; } }
public override int ColdResistance{ get{ return m_AosResistances.Cold; } }
public override int PoisonResistance{ get{ return m_AosResistances.Poison; } }
public override int EnergyResistance{ get{ return m_AosResistances.Energy; } }
public virtual int BaseGemTypeNumber{ get{ return 0; } }
public override int LabelNumber
{
get
{
if ( m_GemType == GemType.None )
return base.LabelNumber;
return BaseGemTypeNumber + (int)m_GemType - 1;
}
}
public virtual int ArtifactRarity{ get{ return 0; } }
public BaseJewel( int itemID, Layer layer ) : base( itemID )
{
m_AosAttributes = new AosAttributes( this );
m_AosResistances = new AosElementAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
Layer = layer;
}
public override void OnAdded( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.AddTo( from );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
{
string modName = this.Serial.ToString();
if ( strBonus != 0 )
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
from.CheckStatTimers();
}
}
public override void OnRemoved( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
from.RemoveStatMod( modName + "Str" );
from.RemoveStatMod( modName + "Dex" );
from.RemoveStatMod( modName + "Int" );
from.CheckStatTimers();
}
}
public BaseJewel( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if ( m_Quality == JewelQuality.Exceptional )
list.Add( 1060636 ); // exceptional
int prop;
if ( (prop = ArtifactRarity) > 0 )
list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.NightSight) != 0 )
list.Add( 1060441 ); // night sight
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
base.AddResistanceProperties( list );
}
#region Serialization
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Attributes = 0x00000002,
SkillBonuses = 0x00000008,
Resistances = 0x00000010,
PlayerConstructed = 0x00000080,
Crafter = 0x00000100,
Quality = 0x00000200
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 5 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != JewelQuality.Regular );
writer.WriteEncodedInt( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
m_AosResistances.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
writer.Write( (Mobile) m_Crafter );
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
writer.WriteEncodedInt( (int) m_Quality );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes = new AosAttributes( this, reader );
else
m_AosAttributes = new AosAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
else
m_AosSkillBonuses = new AosSkillBonuses( this );
if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
m_AosResistances = new AosElementAttributes( this, reader );
else
m_AosResistances = new AosElementAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile();
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
m_Quality = (JewelQuality)reader.ReadEncodedInt();
else
m_Quality = JewelQuality.Regular;
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
break;
}
case 4:
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 3;
}
case 3:
{
m_AosAttributes = new AosAttributes( this, reader );
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
m_AosResistances = new AosElementAttributes( this, reader );
goto case 2;
}
case 2:
{
m_PlayerConstructed = reader.ReadBool();
goto case 1;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (JewelQuality)reader.ReadInt();
break;
}
case 0:
{
m_Crafter = null;
m_Quality = JewelQuality.Regular;
break;
}
}
if ( version < 2 )
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
if ( version < 3 )
{
m_AosAttributes = new AosAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_AosResistances = new AosElementAttributes( this );
}
if ( version < 4 )
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
}
#endregion
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
int i_skill = (int)(from.Skills.ItemID.Value - 100);
if (i_skill >= 20 && !(tool is BaseRunicTool))
{
int i_numberof = (int)(i_skill/20);
int i_lowerend = (int)(i_skill - 30);
if (i_lowerend <= 10) i_lowerend = 10;
int i_upperend = (int)(i_skill +10);
if ( i_upperend >= 100) i_upperend = 100;
BaseRunicTool.ApplyAttributesTo((BaseJewel)this, i_numberof, i_lowerend, i_upperend);
}
if (tool is BaseRunicTool)
{
int runicminattributes = 0;
int runicminintensity = 0;
int runicmaxintensity = 0;
BaseRunicTool t_tool = tool as BaseRunicTool;
string s_runicresource = Convert.ToString(t_tool.Resource);
if (s_runicresource == "DullCopper" ) runicminattributes = 2;
if (s_runicresource == "DullCopper" ) runicminintensity = 10;
if (s_runicresource == "DullCopper" ) runicmaxintensity = 35;
if (s_runicresource == "Copper" ) runicminattributes = 2;
if (s_runicresource == "Copper" ) runicminintensity = 25;
if (s_runicresource == "Copper" ) runicmaxintensity = 50;
if (s_runicresource == "Golden" ) runicminattributes = 3;
if (s_runicresource == "Golden" ) runicminintensity = 35;
if (s_runicresource == "Golden" ) runicmaxintensity = 75;
if (s_runicresource == "Agapite" ) runicminattributes = 4;
if (s_runicresource == "Agapite" ) runicminintensity = 40;
if (s_runicresource == "Agapite" ) runicmaxintensity = 80;
if (s_runicresource == "Verite" ) runicminattributes = 6;
if (s_runicresource == "Verite" ) runicminintensity = 45;
if (s_runicresource == "Verite" ) runicmaxintensity = 90;
if (s_runicresource == "Valorite" ) runicminattributes = 7;
if (s_runicresource == "Valorite" ) runicminintensity = 50;
if (s_runicresource == "Valorite" ) runicmaxintensity = 100;
BaseRunicTool.ApplyAttributesTo((BaseJewel)this, runicminattributes, runicminintensity, runicmaxintensity);
}
Quality = (JewelQuality)quality;
if ( makersMark )
Crafter = from;
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Ressources.GetAt( 0 ).ItemType;
Resource = CraftResources.GetFromType( resourceType );
PlayerConstructed = true;
CraftContext context = craftSystem.GetContext( from );
if ( context != null && context.DoNotColor )
Hue = 0;
if ( 1 < craftItem.Ressources.Count )
{
resourceType = craftItem.Ressources.GetAt( 1 ).ItemType;
if ( resourceType == typeof( StarSapphire ) )
GemType = GemType.StarSapphire;
else if ( resourceType == typeof( Emerald ) )
GemType = GemType.Emerald;
else if ( resourceType == typeof( Sapphire ) )
GemType = GemType.Sapphire;
else if ( resourceType == typeof( Ruby ) )
GemType = GemType.Ruby;
else if ( resourceType == typeof( Citrine ) )
GemType = GemType.Citrine;
else if ( resourceType == typeof( Amethyst ) )
GemType = GemType.Amethyst;
else if ( resourceType == typeof( Tourmaline ) )
GemType = GemType.Tourmaline;
else if ( resourceType == typeof( Amber ) )
GemType = GemType.Amber;
else if ( resourceType == typeof( Diamond ) )
GemType = GemType.Diamond;
}
return 1;
}
#endregion
}
}

semolo- 10-23-2006
sorry for bad English I from Ukraine and badly I speak!
ArteGordon- 10-23-2006
glad you got it working.
semolo- 10-23-2006
Without you at me it would not turn out! First of all to you thanks