Full Version : Please help me with this error
xmlspawner >>Scripting Support >>Please help me with this error
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Crystal Jem- 07-12-2006
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Custom/Goverment/PlayerMobile.cs:
CS0111: Line 2649: Type 'Server.Mobiles.PlayerMobile' already defines a memb
er called 'Deserialize' with the same parameter types
i see what's wrong i have in 2x but what can i put in insted? This is a very long script but i'm goign to add it anyways i know it helps for you to see it. it's lines 2425 and 2649. this is an attemt to combind 2 that have the same name for a anavanced pet script an d a goveremnt script.
[CODE]using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
namespace Server.Mobiles
{
#region Enums
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
PublicMyRunUO = 0x00000100,
PagingSquelched = 0x00000200,
Young = 0x00000400,
AcceptGuildInvites = 0x00000800,
DisplayChampionTitle= 0x00001000
}
public enum NpcGuild
{
None,
MagesGuild,
WarriorsGuild,
ThievesGuild,
RangersGuild,
HealersGuild,
MinersGuild,
MerchantsGuild,
TinkersGuild,
TailorsGuild,
FishermensGuild,
BardsGuild,
BlacksmithsGuild
}
public enum SolenFriendship
{
None,
Red,
Black
}
#endregion
public class PlayerMobile : Mobile, IHonorTarget
{
#region FS:ATS Edtis
private DateTime m_NextTamingBulkOrder;
private bool m_Bioenginer;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextTamingBulkOrder
{
get
{
TimeSpan ts = m_NextTamingBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextTamingBulkOrder = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Bioenginer
{
get{ return m_Bioenginer; }
set{ m_Bioenginer = value; }
}
#endregion
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;
public CountAndTimeStamp()
{
}
public DateTime TimeStamp { get{ return m_Stamp; } }
public int Count
{
get { return m_Count; }
set { m_Count = value; m_Stamp = DateTime.Now; }
}
}
private DesignContext m_DesignContext;
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private PlayerFlag m_Flags;
private int m_StepsTaken;
private int m_Profession;
// Start FSGov Edits
private CityManagementStone m_City;
private string m_CityTitle;
private bool m_ShowCityTitle;
private bool m_OwesBackTaxes;
private int m_BackTaxesAmount;
public bool Hallucinating;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsHallucinating
{
get{ return Hallucinating; }
set{ Hallucinating = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public CityManagementStone City
{
get{ return m_City; }
set{ m_City = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public string CityTitle
{
get{ return m_CityTitle; }
set{ m_CityTitle = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowCityTitle
{
get{ return m_ShowCityTitle; }
set{ m_ShowCityTitle = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool OwesBackTaxes
{
get{ return m_OwesBackTaxes; }
set{ m_OwesBackTaxes = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int BackTaxesAmount
{
get{ return m_BackTaxesAmount; }
set{ m_BackTaxesAmount = value; }
}
//End FSGov Edits
private DateTime m_LastOnline;
private Server.Guilds.RankDefinition m_GuildRank;
private int m_GuildMessageHue, m_AllianceMessageHue;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Owner )]
public new Account Account
{
get { return base.Account as Account; }
set { base.Account = value; }
}
#region Getters & Setters
public Server.Guilds.RankDefinition GuildRank
{
get
{
if( this.AccessLevel >= AccessLevel.GameMaster )
return Server.Guilds.RankDefinition.Leader;
else
return m_GuildRank;
}
set{ m_GuildRank = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int GuildMessageHue
{
get{ return m_GuildMessageHue; }
set{ m_GuildMessageHue = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int AllianceMessageHue
{
get { return m_AllianceMessageHue; }
set { m_AllianceMessageHue = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Profession
{
get{ return m_Profession; }
set{ m_Profession = value; }
}
public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastOnline
{
get{ return m_LastOnline; }
set{ m_LastOnline = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
}
private int m_ToTItemsTurnedIn;
[CommandProperty( AccessLevel.GameMaster )]
public int ToTItemsTurnedIn
{
get { return m_ToTItemsTurnedIn; }
set { m_ToTItemsTurnedIn = value; }
}
private int m_ToTTotalMonsterFame;
[CommandProperty( AccessLevel.GameMaster )]
public int ToTTotalMonsterFame
{
get { return m_ToTTotalMonsterFame; }
set { m_ToTTotalMonsterFame = value; }
}
#endregion
#region PlayerFlags
public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PagingSquelched
{
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Glassblowing
{
get{ return GetFlag( PlayerFlag.Glassblowing ); }
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Masonry
{
get{ return GetFlag( PlayerFlag.Masonry ); }
set{ SetFlag( PlayerFlag.Masonry, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SandMining
{
get{ return GetFlag( PlayerFlag.SandMining ); }
set{ SetFlag( PlayerFlag.SandMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool StoneMining
{
get{ return GetFlag( PlayerFlag.StoneMining ); }
set{ SetFlag( PlayerFlag.StoneMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ToggleMiningStone
{
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AutoRenewInsurance
{
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PublicMyRunUO
{
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AcceptGuildInvites
{
get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
}
#endregion
public static Direction GetDirection4( Point3D from, Point3D to )
{
int dx = from.X - to.X;
int dy = from.Y - to.Y;
int rx = dx - dy;
int ry = dx + dy;
Direction ret;
if ( rx >= 0 && ry >= 0 )
ret = Direction.West;
else if ( rx >= 0 && ry < 0 )
ret = Direction.South;
else if ( rx < 0 && ry < 0 )
ret = Direction.East;
else
ret = Direction.North;
return ret;
}
public override bool OnDroppedItemToWorld( Item item, Point3D location )
{
if ( !base.OnDroppedItemToWorld( item, location ) )
return false;
BounceInfo bi = item.GetBounce();
if ( bi != null )
{
Type type = item.GetType();
if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
{
object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
if ( objs != null && objs.Length > 0 )
{
FlipableAttribute fp = objs[0] as FlipableAttribute;
if ( fp != null )
{
int[] itemIDs = fp.ItemIDs;
Point3D oldWorldLoc = bi.m_WorldLoc;
Point3D newWorldLoc = location;
if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
{
Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
if ( itemIDs.Length == 2 )
{
switch ( dir )
{
case Direction.North:
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East:
case Direction.West: item.ItemID = itemIDs[1]; break;
}
}
else if ( itemIDs.Length == 4 )
{
switch ( dir )
{
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East: item.ItemID = itemIDs[1]; break;
case Direction.North: item.ItemID = itemIDs[2]; break;
case Direction.West: item.ItemID = itemIDs[3]; break;
}
}
}
}
}
}
}
return true;
}
public bool GetFlag( PlayerFlag flag )
{
return ( (m_Flags & flag) != 0 );
}
public void SetFlag( PlayerFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
}
public static void Initialize()
{
if ( FastwalkPrevention )
{
PacketHandler ph = PacketHandlers.GetHandler( 0x02 );
ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
}
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
}
public override void OnSkillInvalidated( Skill skill )
{
if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
UpdateResistances();
}
public override int GetMaxResistance( ResistanceType type )
{
int max = base.GetMaxResistance( type );
if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
max = 60;
if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
max += 5; //Intended to go after the 60 max from curse
return max;
}
protected override void OnRaceChange( Race oldRace )
{
ValidateEquipment();
UpdateResistances();
}
public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
public override void OnNetStateChanged()
{
m_LastGlobalLight = -1;
m_LastPersonalLight = -1;
}
public override void ComputeBaseLightLevels( out int global, out int personal )
{
global = LightCycle.ComputeLevelFor( this );
if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 )
personal = 21;
else
personal = this.LightLevel;
}
public override void CheckLightLevels( bool forceResend )
{
NetState ns = this.NetState;
if ( ns == null )
return;
int global, personal;
ComputeLightLevels( out global, out personal );
if ( !forceResend )
forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
if ( !forceResend )
return;
m_LastGlobalLight = global;
m_LastPersonalLight = personal;
ns.Send( GlobalLightLevel.Instantiate( global ) );
ns.Send( new PersonalLightLevel( this, personal ) );
}
public override int GetMinResistance( ResistanceType type )
{
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;
if ( magicResist >= 1000 )
min = 40 + ((magicResist - 1000) / 50);
else if ( magicResist >= 400 )
min = (magicResist - 400) / 15;
if ( min > MaxPlayerResistance )
min = MaxPlayerResistance;
int baseMin = base.GetMinResistance( type );
if ( min < baseMin )
min = baseMin;
return min;
}
private static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
CheckAtrophies( from );
if ( AccountHandler.LockdownLevel > AccessLevel.Player )
{
string notice;
Accounting.Account acct = from.Account as Accounting.Account;
if ( acct == null || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
else
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
}
else if ( from.AccessLevel >= AccessLevel.Administrator )
{
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}
from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
}
}
private bool m_NoDeltaRecursion;
public void ValidateEquipment()
{
if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
return;
if ( this.Items == null )
return;
m_NoDeltaRecursion = true;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
}
private void ValidateEquipment_Sandbox()
{
try
{
if ( Map == null || Map == Map.Internal )
return;
List<Item> items = this.Items;
if ( items == null )
return;
bool moved = false;
int str = this.Str;
int dex = this.Dex;
int intel = this.Int;
#region Factions
int factionItemCount = 0;
#endregion
Mobile from = this;
#region Ethics
Ethics.Ethic ethic = Ethics.Ethic.Find( from );
#endregion
for ( int i = items.Count - 1; i >= 0; --i )
{
if ( i >= items.Count )
continue;
Item item = items[i];
#region Ethics
if ( ( item.SavedFlags & 0x100 ) != 0 )
{
if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
{
item.SavedFlags &= ~0x100;
}
else if ( ethic != Ethics.Ethic.Hero )
{
from.AddToBackpack( item );
moved = true;
continue;
}
}
else if ( ( item.SavedFlags & 0x200 ) != 0 )
{
if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
{
item.SavedFlags &= ~0x200;
}
else if ( ethic != Ethics.Ethic.Evil )
{
from.AddToBackpack( item );
moved = true;
continue;
}
}
#endregion
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
bool drop = false;
if( dex < weapon.DexRequirement )
drop = true;
else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
drop = true;
else if( intel < weapon.IntRequirement )
drop = true;
else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
drop = true;
if ( drop )
{
string name = weapon.Name;
if ( name == null )
name = String.Format( "#{0}", weapon.LabelNumber );
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack( weapon );
moved = true;
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;
bool drop = false;
if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
if( dex < dexReq || (dex + dexBonus) < 1 )
drop = true;
else if( str < strReq || (str + strBonus) < 1 )
drop = true;
else if( intel < intReq || (intel + intBonus) < 1 )
drop = true;
}
if ( drop )
{
string name = armor.Name;
if ( name == null )
name = String.Format( "#{0}", armor.LabelNumber );
if ( armor is BaseShield )
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
else
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( armor );
moved = true;
}
}
else if ( item is BaseClothing )
{
BaseClothing clothing = (BaseClothing)item;
bool drop = false;
if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
{
drop = true;
}
else
{
int strBonus = clothing.ComputeStatBonus( StatType.Str );
int strReq = clothing.ComputeStatReq( StatType.Str );
if( str < strReq || (str + strBonus) < 1 )
drop = true;
}
if ( drop )
{
string name = clothing.Name;
if ( name == null )
name = String.Format( "#{0}", clothing.LabelNumber );
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( clothing );
moved = true;
}
}
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
bool drop = false;
Faction ourFaction = Faction.Find( this );
if ( ourFaction == null || ourFaction != factionItem.Faction )
drop = true;
else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
drop = true;
if ( drop )
{
from.AddToBackpack( item );
moved = true;
}
}
}
if ( moved )
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
}
catch ( Exception e )
{
Console.WriteLine( e );
}
finally
{
m_NoDeltaRecursion = false;
}
}
public override void Delta( MobileDelta flag )
{
base.Delta( flag );
if ( (flag & MobileDelta.Stat) != 0 )
ValidateEquipment();
if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
InvalidateMyRunUO();
}
private static void Disconnect( object state )
{
NetState ns = ((Mobile)state).NetState;
if ( ns != null )
ns.Dispose();
}
private static void OnLogout( LogoutEventArgs e )
{
}
private static void EventSink_Connected( ConnectedEventArgs e )
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_SessionStart = DateTime.Now;
if ( pm.m_Quest != null )
pm.m_Quest.StartTimer();
pm.BedrollLogout = false;
pm.LastOnline = DateTime.Now;
}
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
}
private static void ClearSpecialMovesCallback( object state )
{
Mobile from = (Mobile)state;
SpecialMove.ClearAllMoves( from );
}
private static void EventSink_Disconnected( DisconnectedEventArgs e )
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find( from );
if ( context != null )
{
/* Client disconnected
* - Remove design context
* - Eject all from house
* - Restore relocated entities
*/
// Remove design context
DesignContext.Remove( from );
// Eject all from house
from.RevealingAction();
foreach ( Item item in context.Foundation.GetItems() )
item.Location = context.Foundation.BanLocation;
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
mobile.Location = context.Foundation.BanLocation;
// Restore relocated entities
context.Foundation.RestoreRelocatedEntities();
}
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
if ( pm.m_Quest != null )
pm.m_Quest.StopTimer();
pm.m_SpeechLog = null;
pm.LastOnline = DateTime.Now;
}
}
public override void RevealingAction()
{
if ( m_DesignContext != null )
return;
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
base.RevealingAction();
}
[CommandProperty( AccessLevel.GameMaster )]
public override bool Hidden
{
get
{
return base.Hidden;
}
set
{
base.Hidden = value;
RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
if( !Hidden )
{
RemoveBuff( BuffIcon.HidingAndOrStealth );
}
else// if( !InvisibilitySpell.HasTimer( this ) )
{
BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
}
}
}
public override void OnSubItemAdded( Item item )
{
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
{
int maxWeight = WeightOverloading.GetMaxWeight( this );
int curWeight = Mobile.BodyWeight + this.TotalWeight;
if ( curWeight > maxWeight )
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
}
}
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
{
if ( message )
{
if ( target.Title == null )
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
else
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
}
return false;
}
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
}
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
return base.CanBeBeneficial( target, message, allowDead );
}
public override bool CheckContextMenuDisplay( IEntity target )
{
return ( m_DesignContext == null );
}
public override void OnItemAdded( Item item )
{
base.OnItemAdded( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override double ArmorRating
{
get
{
//BaseArmor ar;
double rating = 0.0;
AddArmorRating( ref rating, NeckArmor );
AddArmorRating( ref rating, HandArmor );
AddArmorRating( ref rating, HeadArmor );
AddArmorRating( ref rating, ArmsArmor );
AddArmorRating( ref rating, LegsArmor );
AddArmorRating( ref rating, ChestArmor );
AddArmorRating( ref rating, ShieldArmor );
return VirtualArmor + VirtualArmorMod + rating;
}
}
private void AddArmorRating( ref double rating, Item armor )
{
BaseArmor ar = armor as BaseArmor;
if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
rating += ar.ArmorRatingScaled;
}
#region [Stats]Max
[CommandProperty( AccessLevel.GameMaster )]
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset( StatType.Str );
if ( Core.AOS )
{
strBase = this.Str; //this.Str already includes GetStatOffset/str
strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );
if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
strOffs += 20;
}
else
{
strBase = this.RawStr;
}
return (strBase / 2) + 50 + strOffs;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
}
#endregion
#region Stat Getters/Setters
[CommandProperty( AccessLevel.GameMaster )]
public override int Str
{
get
{
if( Core.ML && this.AccessLevel == AccessLevel.Player )
return Math.Min( base.Str, 150 );
return base.Str;
}
set
{
base.Str = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int Int
{
get
{
if( Core.ML && this.AccessLevel == AccessLevel.Player )
return Math.Min( base.Int, 150 );
return base.Int;
}
set
{
base.Int = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int Dex
{
get
{
if( Core.ML && this.AccessLevel == AccessLevel.Player )
return Math.Min( base.Dex, 150 );
return base.Dex;
}
set
{
base.Dex = value;
}
}
#endregion
public override bool Move( Direction d )
{
NetState ns = this.NetState;
if ( ns != null )
{
List<Gump> gumps = ns.Gumps;
for ( int i = 0; i < gumps.Count; ++i )
{
if ( gumps[i] is ResurrectGump )
{
if ( Alive )
{
CloseGump( typeof( ResurrectGump ) );
}
else
{
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
return false;
}
}
}
}
TimeSpan speed = ComputeMovementSpeed( d );
bool res;
if ( !Alive )
Server.Movement.MovementImpl.IgnoreMovableImpassables = true;
res = base.Move( d );
Server.Movement.MovementImpl.IgnoreMovableImpassables = false;
if ( !res )
return false;
m_NextMovementTime += speed;
return true;
}
public override bool CheckMovement( Direction d, out int newZ )
{
DesignContext context = m_DesignContext;
if ( context == null )
return base.CheckMovement( d, out newZ );
HouseFoundation foundation = context.Foundation;
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
int newX = this.X, newY = this.Y;
Movement.Movement.Offset( d, ref newX, ref newY );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
}
public override bool AllowItemUse( Item item )
{
return DesignContext.Check( this );
}
public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }
private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
{
SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
SkillName.TasteID
};
public override bool AllowSkillUse( SkillName skill )
{
if ( AnimalForm.UnderTransformation( this ) )
{
for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
{
if( m_AnimalFormRestrictedSkills[i] == skill )
{
SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
return false;
}
}
}
return DesignContext.Check( this );
}
private bool m_LastProtectedMessage;
private int m_NextProtectionCheck = 10;
public virtual void RecheckTownProtection()
{
m_NextProtectionCheck = 10;
Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
bool isProtected = ( reg != null && !reg.IsDisabled() );
if ( isProtected != m_LastProtectedMessage )
{
if ( isProtected )
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
else
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
m_LastProtectedMessage = isProtected;
}
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
RecheckTownProtection();
}
public override void SetLocation( Point3D loc, bool isTeleport )
{
if ( !isTeleport && AccessLevel == AccessLevel.Player )
{
// moving, not teleporting
int zDrop = ( this.Location.Z - loc.Z );
if ( zDrop > 20 ) // we fell more than one story
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
}
base.SetLocation( loc, isTeleport );
if ( isTeleport || --m_NextProtectionCheck == 0 )
RecheckTownProtection();
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from == this )
{
if ( m_Quest != null )
m_Quest.GetContextMenuEntries( list );
if ( Alive && InsuranceEnabled )
{
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
if ( AutoRenewInsurance )
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
else
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
}
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
{
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
if ( house.IsAosRules )
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
}
if ( m_JusticeProtectors.Count > 0 )
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
if( Alive )
list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
}
}
private void CancelProtection()
{
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
{
Mobile prot = m_JusticeProtectors[i];
string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
}
m_JusticeProtectors.Clear();
}
#region Insurance
private void ToggleItemInsurance()
{
if ( !CheckAlive() )
return;
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
private bool CanInsure( Item item )
{
if ( item is Container || item is BagOfSending || item is KeyRing )
return false;
if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
return false;
if ( item.Stackable )
return false;
if ( item.LootType == LootType.Cursed )
return false;
if ( item.ItemID == 0x204E ) // death shroud
return false;
return true;
}
private void ToggleItemInsurance_Callback( Mobile from, object obj )
{
if ( !CheckAlive() )
return;
Item item = obj as Item;
if ( item == null || !item.IsChildOf( this ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
}
else if ( item.Insured )
{
item.Insured = false;
SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
else if ( !CanInsure( item ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else
{
if ( !item.PayedInsurance )
{
if ( Banker.Withdraw( from, 600 ) )
{
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
private void AutoRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
AutoRenewInsurance = true;
}
private void CancelRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
if( Core.SE )
{
if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
SendGump( new CancelRenewInventoryInsuranceGump( this ) );
}
else
{
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
AutoRenewInsurance = false;
}
}
private class CancelRenewInventoryInsuranceGump : Gump
{
private PlayerMobile m_Player;
public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
{
m_Player = player;
AddBackground( 0, 0, 240, 142, 0x13BE );
AddImageTiled( 6, 6, 228, 100, 0xA40 );
AddImageTiled( 6, 116, 228, 20, 0xA40 );
AddAlphaRegion( 6, 6, 228, 142 );
AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.
AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( !m_Player.CheckAlive() )
return;
if ( info.ButtonID == 1 )
{
m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
m_Player.AutoRenewInsurance = false;
}
else
{
m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
}
}
}
#endregion
private void GetVendor()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
{
CloseGump( typeof( ReclaimVendorGump ) );
SendGump( new ReclaimVendorGump( house ) );
}
}
private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
this.Location = house.BanLocation;
}
private delegate void ContextCallback();
private class CallbackEntry : ContextMenuEntry
{
private ContextCallback m_Callback;
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
{
}
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
{
m_Callback = callback;
}
public override void OnClick()
{
if ( m_Callback != null )
m_Callback();
}
}
public override void DisruptiveAction()
{
if( Meditating )
{
RemoveBuff( BuffIcon.ActiveMeditation );
}
base.DisruptiveAction();
}
public override void OnDoubleClick( Mobile from )
{
if ( this == from && !Warmode )
{
IMount mount = Mount;
if ( mount != null && !DesignContext.Check( this ) )
return;
}
base.OnDoubleClick( from );
}
public override void DisplayPaperdollTo( Mobile to )
{
if ( DesignContext.Check( this ) )
base.DisplayPaperdollTo( to );
}
private static bool m_NoRecursion;
public override bool CheckEquip( Item item )
{
if ( !base.CheckEquip( item ) )
return false;
#region Factions
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
Faction faction = Faction.Find( this );
if ( faction == null )
{
SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
return false;
}
else if ( faction != factionItem.Faction )
{
SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
return false;
}
else
{
int maxWearables = FactionItem.GetMaxWearables( this );
for ( int i = 0; i < Items.Count; ++i )
{
Item equiped = Items[i];
if ( item != equiped && FactionItem.Find( equiped ) != null )
{
if ( --maxWearables == 0 )
{
SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
return false;
}
}
}
}
}
#endregion
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null )
{
if ( bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
return true;
}
else if ( bounce.m_Parent == this )
{
return true;
}
}
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
return false;
}
return true;
}
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
{
int msgNum = 0;
if ( cont == null )
{
if ( to.Holding != null )
msgNum = 1062727; // You cannot trade with someone who is dragging something.
else if ( this.HasTrade )
msgNum = 1062781; // You are already trading with someone else!
else if ( to.HasTrade )
msgNum = 1062779; // That person is already involved in a trade
}
if ( msgNum == 0 )
{
if ( cont != null )
{
plusItems += cont.TotalItems;
plusWeight += cont.TotalWeight;
}
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004040; // You would not be able to hold this if the trade failed.
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
else
msgNum = CheckContentForTrade( item );
}
if ( msgNum != 0 )
{
if ( message )
this.SendLocalizedMessage( msgNum );
return false;
}
return true;
}
private static int CheckContentForTrade( Item item )
{
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
return 1004044; // You may not trade trapped items.
if ( SkillHandlers.StolenItem.IsStolen( item ) )
return 1004043; // You may not trade recently stolen items.
if ( item is Container )
{
foreach ( Item subItem in item.Items )
{
int msg = CheckContentForTrade( subItem );
if ( msg != 0 )
return msg;
}
}
return 0;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
if ( !base.CheckNonlocalDrop( from, item, target ) )
return false;
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
Container pack = this.Backpack;
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null && bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == pack || parent.IsChildOf( pack ) )
return true;
}
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
return false;
}
return true;
}
protected override void OnLocationChange( Point3D oldLocation )
{
CheckLightLevels( false );
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
int newX = this.X, newY = this.Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
{
if ( Z != newZ )
Location = new Point3D( X, Y, newZ );
m_NoRecursion = false;
return;
}
Location = new Point3D( foundation.X, foundation.Y, newZ );
Map = foundation.Map;
m_NoRecursion = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m is BaseCreature && !((BaseCreature)m).Controlled )
return false;
return base.OnMoveOver( m );
}
public override bool CheckShove( Mobile shoved )
{
if( TransformationSpell.UnderTransformation( this, typeof( WraithFormSpell ) ) )
return true;
else
return base.CheckShove( shoved );
}
protected override void OnMapChange( Map oldMap )
{
if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
InvalidateProperties();
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
if ( Map != foundation.Map )
Map = foundation.Map;
m_NoRecursion = false;
}
public override void OnBeneficialAction( Mobile target, bool isCriminal )
{
if ( m_SentHonorContext != null )
m_SentHonorContext.OnSourceBeneficialAction( target );
base.OnBeneficialAction( target, isCriminal );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
int disruptThreshold;
if ( !Core.AOS )
disruptThreshold = 0;
else if ( from != null && from.Player )
disruptThreshold = 18;
else
disruptThreshold = 25;
if ( amount > disruptThreshold )
{
BandageContext c = BandageContext.GetContext( this );
if ( c != null )
c.Slip();
}
if( Confidence.IsRegenerating( this ) )
Confidence.StopRegenerating( this );
WeightOverloading.FatigueOnDamage( this, amount );
if ( m_ReceivedHonorContext != null )
m_ReceivedHonorContext.OnTargetDamaged( from, amount );
if ( m_SentHonorContext != null )
m_SentHonorContext.OnSourceDamaged( from, amount );
base.OnDamage( amount, from, willKill );
}
public override void Resurrect()
{
bool wasAlive = this.Alive;
base.Resurrect();
if ( this.Alive && !wasAlive )
{
Item deathRobe = new DeathRobe();
if ( !EquipItem( deathRobe ) )
deathRobe.Delete();
}
}
public override double RacialSkillBonus
{
get
{
if( Core.ML && this.Race == Race.Human )
return 20.0;
return 0;
}
}
private Mobile m_InsuranceAward;
private int m_InsuranceCost;
private int m_InsuranceBonus;
public override bool OnBeforeDeath()
{
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager( false );
if ( m_InsuranceAward is BaseCreature )
{
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
if ( master != null )
m_InsuranceAward = master;
}
if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
m_InsuranceAward = null;
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
if ( m_ReceivedHonorContext != null )
m_ReceivedHonorContext.OnTargetKilled();
if ( m_SentHonorContext != null )
m_SentHonorContext.OnSourceKilled();
return base.OnBeforeDeath();
}
private bool CheckInsuranceOnDeath( Item item )
{
if ( InsuranceEnabled && item.Insured )
{
if ( AutoRenewInsurance )
{
int cost = ( m_InsuranceAward == null ? 600 : 300 );
if ( Banker.Withdraw( this, cost ) )
{
m_InsuranceCost += cost;
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
item.PayedInsurance = false;
item.Insured = false;
}
}
else
{
item.PayedInsurance = false;
item.Insured = false;
}
if ( m_InsuranceAward != null )
{
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
{
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
}
}
return true;
}
return false;
}
public override DeathMoveResult GetParentMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetParentMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
HueMod = -1;
NameMod = null;
SavagePaintExpiration = TimeSpan.Zero;
SetHairMods( -1, -1 );
PolymorphSpell.StopTimer( this );
IncognitoSpell.StopTimer( this );
DisguiseGump.StopTimer( this );
EndAction( typeof( PolymorphSpell ) );
EndAction( typeof( IncognitoSpell ) );
MeerMage.StopEffect( this, false );
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
if ( m_PermaFlags.Count > 0 )
{
m_PermaFlags.Clear();
if ( c is Corpse )
((Corpse)c).Criminal = true;
if ( SkillHandlers.Stealing.ClassicMode )
Criminal = true;
}
if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
{
Mobile m = FindMostRecentDamager( false );
if( m is BaseCreature )
m = ((BaseCreature)m).GetMaster();
if ( m != null && m is PlayerMobile && m != this )
{
bool gainedPath = false;
int pointsToGain = 0;
pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
pointsToGain *= 5;
pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );
if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
{
if ( gainedPath )
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
else
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
m.PlaySound( 0x1F7 );
m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
}
}
}
if ( m_InsuranceCost > 0 )
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
if ( m_InsuranceAward is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
if ( pm.m_InsuranceBonus > 0 )
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
}
Mobile killer = this.FindMostRecentDamager( true );
if ( killer is BaseCreature )
{
BaseCreature bc = (BaseCreature)killer;
Mobile master = bc.GetMaster();
if( master != null )
killer = master;
}
if ( this.Young )
{
if ( YoungDeathTeleport() )
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
}
Faction.HandleDeath( this, killer );
Server.Guilds.Guild.HandleDeath( this, killer );
if( m_BuffTable != null )
{
List<BuffInfo> list = new List<BuffInfo>();
foreach( BuffInfo buff in m_BuffTable.Values )
{
if( !buff.RetainThroughDeath )
{
list.Add( buff );
}
}
for( int i = 0; i < list.Count; i++ )
{
RemoveBuff( list[i] );
}
}
}
private List<Mobile> m_PermaFlags;
private List<Mobile> m_VisList;
private Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private DateTime m_LastEscortTime;
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_SavagePaintExpiration;
private SkillName m_Learning = (SkillName)(-1);
public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SavagePaintExpiration
{
get
{
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
m_SavagePaintExpiration = DateTime.Now + value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSmithBulkOrder
{
get
{
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextTailorBulkOrder
{
get
{
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastEscortTime
{
get{ return m_LastEscortTime; }
set{ m_LastEscortTime = value; }
}
public PlayerMobile()
{
m_VisList = new List<Mobile>();
m_PermaFlags = new List<Mobile>();
m_AntiMacroTable = new Hashtable();
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
#region FS:ATS Edits
m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter();
#endregion
m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
m_JusticeProtectors = new List<Mobile>();
m_GuildRank = Guilds.RankDefinition.Lowest;
m_ChampionTitles = new ChampionTitleInfo();
InvalidateMyRunUO();
}
public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
{
if ( Alive )
return false;
if ( Core.AOS )
{
for ( int i = 0; i < hears.Count; ++i )
{
Mobile m = hears[i];
if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
return false;
}
}
return base.MutateSpeech( hears, ref text, ref context );
}
public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
{
if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
{
Guilds.Guild g = this.Guild as Guilds.Guild;
if( g == null )
{
SendLocalizedMessage( 1063142 ); // You are not in a guild!
}
else if( type == MessageType.Alliance )
{
if( g.Alliance != null && g.Alliance.IsMember( g ) )
{
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
g.Alliance.AllianceChat( this, text );
SendToStaffMessage( this, "[Alliance]: {0}", this.Name, text );
m_AllianceMessageHue = hue;
}
else
{
SendLocalizedMessage( 1071020 ); // You are not in an alliance!
}
}
else //Type == MessageType.Guild
{
m_GuildMessageHue = hue;
g.GuildChat( this, text );
SendToStaffMessage( this, "[Guild]: {0}", text );
}
}
else
{
base.DoSpeech( text, keywords, type, hue );
}
}
private static void SendToStaffMessage( Mobile from, string text )
{
Packet p = null;
foreach( NetState ns in from.GetClientsInRange( 8 ) )
{
Mobile mob = ns.Mobile;
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
{
if( p == null )
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
ns.Send( p );
}
}
ArteGordon- 07-13-2006
you cannot have two Deserialize methods with the same arguments. You need to post the Serialize and Deserialize methods in your current playermobile, and then post the mods that you are trying to make.