Full Version : Custum Houses again still aint finished
xmlspawner >>Scripting Support >>Custum Houses again still aint finished
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StarRyder- 11-30-2007
Still tring ta get custum houses to work like standard hiouse with keys
would it be rigth to say custum houses come from HouseGumpAoS answr : yes
would it be rigth to say custum houses doors come from adddoorgump ?
and finally someone said in a post the following
In RunUO there is two types of doors.
Those built inheriting directly from BaseDoor. You can lock/unlock it, there are a keyvalue, it's the normal doors. It's the doors you create with [adddoor or Pandora's Box. It's also the towns default ones.
The player housing doors, with security accessors instead (owner/coowner/friend/anyone). They inherits from BaseHouseDoor.
The key is object agnostic. Its mission is to lock or unlock any object implementing the ILockable interface : a door, a chest, a boat, what you want.
So, to my mind, the best way is to have the doors you want (the regul ar lockable ones) everywhere
a clue please on how ta get this done and an other one said
Well on our shard we've modified the housing scripts to use regular doors instead house doors so we've a keyvalue system in all houses, static or customs.
this is very interesting cause i wil use townhouses
so any help on how to go about it would be awsome been working for 2 weeks on this please help i may be able to return the help in and other way
Thx for all