Full Version : XMLArmorSet Attachment?
xmlspawner >>XMLSpawner Feature Request's >>XMLArmorSet Attachment?
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Lord Hog Fred- 08-06-2006
I just had a thought, what with all the new ML stuff thats around now and the fact that it has armour and weapon sets perhaps it would be a good idea to have an XMLArmourSet attachment which would be applied to each wepaon/armour that was in the set and then give the bonuses when they were all worn together. The attachment could store:
SetName = Name of the set, needs to be the same on each piece of equipment for the set check to be correct.
SetPieces = Number of pieces in the set so when this number is equalled on the player it triggers the set bonuses and if it goes down it turns them off again.
SetBonuses = Could be similar to the Attributes menu on BaseArmor or BaseWepaon and whatever is set in these are what are added to the item once the set bonuses are triggered.
Perhaps it's a little bit too in depth to add into a single attachment as Im aware you can do it using existing attachments such as the OnEquip check and the XMLData attachment but just thought it would be a cool feature to have if it were possible to make armour sets ingame without scripting, etc.
Cheers ,
ArteGordon- 08-06-2006
yes, I have thought about this. It can definitely be done with an attachment pretty much the way you described.