Full Version : Skill Cap changes using XML Spawner
xmlspawner >>Q&A >>Skill Cap changes using XML Spawner
<< Prev | Next >>
DazedAndConfused- 11-07-2006
I have a spawner system that increments a player skill if they possess a special skill scroll.
If I use SETONTRIGMOB/skills.magery.value/INC,1 and that increments a capped magery of 120 to a value of 121. That is, I assume it only changes the value not the player cap in that skill.
If I use SETONTRIGMOB/skills.magery.base/INC,1 does that change the magery skill cap by 1 also?
Although I am not sure, I think RunUO 2.0 applies a skill value up to its cap, which is why I am asking.
DreadfullyDespized- 11-09-2006
I would guess instead of base use cap.
because base is the beginning starting skill statment based on the scripts of the runuo server.
ArteGordon- 11-09-2006
to change the cap on a skill refer to
skills.magery.cap
changing base or value will not alter the cap.
DazedAndConfused- 11-09-2006
Thanks guys. Makes it easy.