Full Version : Problem with "Spawntypes"
xmlspawner >>SpawnEditor 2 Troubleshooting >>Problem with "Spawntypes"
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Foruno- 01-25-2007
Hi, i have a problem. I dont see the list of mobs/items of "Spawntypes" "Spawnpacks" etc
I need help, thx.
ArteGordon- 01-26-2007
that means that you are either running it on a machine that does not have a server installed or you dont have the correct path to the server (RunUO.exe) specified in the Tools->Setup window.
The editor needs the server to determine what types are available.
If you want to run it on a machine without a permanent server installation, then you will need to first create a spawntypes file. This is done by running the editor once on a machine that has your server installed, and using the File->Export All Spawn Types option.
This will create a .std file that you can then use to provide type information on any serverless standalone system. Just copy the file to your standalone system and use the File->Import All Spawn Types option.
Foruno- 01-26-2007
Oks, that load but wen change -> "All" "Items" "Mobiles" radiobuton, delete all list of mob/item and i need load again the file.
ArteGordon- 01-26-2007
I'm afraid that when you export/import the types via the .std file, they cannot be divided into items/mobiles since that class information is not exported, so you will have to stick with "All".
I'll look into changing that for the next revision.
Another solution is to copy your RunUO.exe and Scripts/Output folder with Scripts.cs.dll in it from your server onto your standalone machine. Then have the Tools->Setup->RunUO.exe point to the the server copy.
With just those two files you will have access to all of the type information.
Just make sure that you leave the Scripts.cs.dll in a folder named 'Scripts/Output' and that the folder is in the same place as RunUO.exe