Full Version : Errors on new install of XMLSpawner
xmlspawner >>Troubleshooting >>Errors on new install of XMLSpawner
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WeEzL- 01-15-2007
Hello Arte (and other XMLSpawner fans)! I don't know what took so long for me to get around to it, but I'm finally installing XMLSpawner to play around with. But, all does not go well for the first attempt. I've downloaded version 3.18 and unzipped the first 3 required archives into a custom scripts directory as per the installation instructions. I've not gone any further than that step because my first concern was getting the server running and then I'll make any further additions later.
I'm using version 143 of the SVN and it's running in 64-bit mode. Everything else is basically untouched from the SVN... I have not installed any extra customs. The only custom script I am currently trying to install is XMLSpawner.
After installing and starting the server, I get this error:

CODE
RunUO - [www.runuo.com] Version 2.0, Build 2569.21745 Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 4 64-bit processors Scripts: Compiling C# scripts...failed (2 errors, 0 warnings) Errors:
+ Custom/XmlMobiles/TalkingBaseCreature.cs:
CS0246: Line 35: The type or namespace name 'XmlDialog' could not be found (
are you missing a using directive or an assembly reference?)
CS0246: Line 38: The type or namespace name 'XmlDialog' could not be found (
are you missing a using directive or an assembly reference?)
CS0246: Line 698: The type or namespace name 'XmlDialog' could not be found
(are you missing a using directive or an assembly reference?)
+ Custom/XmlMobiles/TalkingBaseVendor.cs:
CS0246: Line 58: The type or namespace name 'XmlDialog' could not be found (
are you missing a using directive or an assembly reference?)
CS0246: Line 60: The type or namespace name 'XmlDialog' could not be found (
are you missing a using directive or an assembly reference?)
CS0246: Line 705: The type or namespace name 'XmlDialog' could not be found
(are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

I've tried removing the various talking mobile files, but once gone, there are compile errors with XMLSpawner2.cs itself (among others). I had thought that it might be due to corrupted files but when opened, all of the code is there as normal. I've tried everything short of redownloading the archives in hopes that might solve something... but then I figured I'd ask first to see what I can find out about this first. I'm hoping it's not because of the 64-bit RunUO... that's what I'm hoping to run my shard with.
Any help is appreciated.
ArteGordon- 01-16-2007
Welcome! Glad to see you over here.
Make sure that you unzipped everything from all three of the required zips. You are missing the XmlDialog.cs script which was in the Attachments folder in XmlSpawner2-20-v318-3of3.zip.
WeEzL- 01-16-2007
Hmmm... guess I'll have to check my archives. I thought I extracted everything from all of them. I think I even did it a couple times... but maybe it's just that I have a corrupted archive and need to download it again. I'll take a look at it once I get a chance. Thanks.
WeEzL- 01-16-2007
Yup, that's what it was... for some reason I had a corrupted archive and not all of the files were getting extracted... I downloaded it again and it's all good Everything seems to compile OK now. Thanks Arte!