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StarRyder- 04-08-2008
[COLOR=red]Hi all i modded this script it didnt have a rare drop and i boosted the monster,
the problem it s rare drop is a "SaddleArtifact" here the script works ok excetp it dont drop one rare but 2 please a little adavice worked 6 hours on it can figure it out thx Arte And Group

CODE
using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles
{
[CorpseName( "an ice steed corpse" )]
public class IceSteed : BaseMount
{
[Constructable]
public IceSteed() : this( "an Ice Steed" )
{
}
[Constructable]
public IceSteed( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = 1152;
BaseSoundID = 0xA8;
SetStr( 1396, 1485 );
SetDex( 125, 195 );
SetInt( 906, 1026 );
SetHits( 2500, 5500 );
SetDamage( 35, 65 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison,85.3, 100.0 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.EvalInt, 97.6, 100.0 );
SetSkill( SkillName.Magery, 97.6, 100.0 );
SetSkill( SkillName.MagicResist, 85.3, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
SetSkill( SkillName.Anatomy, 80.5, 92.5 );
SetSkill( SkillName.Meditation, 80.5, 92.5 );
Fame = 25000;
Karma = -25000;
VirtualArmor = 160;
PackGem();
PackGem();
PackPotion();
PackGold( 8000, 14500);
PackScroll( 2, 8 );
PackMagicItems( 3, 5, 0.95, 0.95 );
PackMagicItems( 4, 5, 0.80, 0.65 );
PackMagicItems( 4, 5, 0.80, 0.65 );
PackSlayer();
Tamable = false;
ControlSlots = 2;
MinTameSkill = 110.0;
switch ( Utility.Random( 3 ) )
{
case 0:
{
BodyValue = 116;
ItemID = 16039;
break;
}
case 1:
{
BodyValue = 178;
ItemID = 16041;
break;
}
case 2:
{
BodyValue = 179;
ItemID = 16055;
break;
}
}
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
if ( Utility.RandomDouble() <= 1.0)
{
PackItem( new SaddleArtifact() );
}
}
public override int GetAngerSound()
{
if ( !Controlled )
return 0x16A;
return base.GetAngerSound();
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override double AutoDispelChance{ get{ return 1.0; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool ClickTitle{ get{ return false; } }
public void Polymorph( Mobile m )
public IceSteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 0x16A )
BaseSoundID = 0xA8;
}
}
}

so the prblem is here i cant figure it out

CODE
public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
[COLOR=red] if ( Utility.RandomDouble() <= 1.0)
{
PackItem( new SaddleArtifact() );
} [/COLOR]
}
}

Greystar- 04-08-2008

QUOTE (StarRyder @ April 08, 2008 02:08 am)
[COLOR=red]Hi all i modded this script it didnt have a rare drop and i boosted the monster, the problem it s rare drop is a "SaddleArtifact" here the script works ok excetp it dont drop one rare but 2 please a little adavice worked 6 hours on it can figure it out thx Arte And Group

CODE
using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles
{
[CorpseName( "an ice steed corpse" )]
public class IceSteed : BaseMount
{
[Constructable]
public IceSteed() : this( "an Ice Steed" )
{
}
[Constructable]
public IceSteed( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = 1152;
BaseSoundID = 0xA8;
SetStr( 1396, 1485 );
SetDex( 125, 195 );
SetInt( 906, 1026 );
SetHits( 2500, 5500 );
SetDamage( 35, 65 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison,85.3, 100.0 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.EvalInt, 97.6, 100.0 );
SetSkill( SkillName.Magery, 97.6, 100.0 );
SetSkill( SkillName.MagicResist, 85.3, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
SetSkill( SkillName.Anatomy, 80.5, 92.5 );
SetSkill( SkillName.Meditation, 80.5, 92.5 );
Fame = 25000;
Karma = -25000;
VirtualArmor = 160;
PackGem();
PackGem();
PackPotion();
PackGold( 8000, 14500);
PackScroll( 2, 8 );
PackMagicItems( 3, 5, 0.95, 0.95 );
PackMagicItems( 4, 5, 0.80, 0.65 );
PackMagicItems( 4, 5, 0.80, 0.65 );
PackSlayer();
Tamable = false;
ControlSlots = 2;
MinTameSkill = 110.0;
switch ( Utility.Random( 3 ) )
{
case 0:
{
BodyValue = 116;
ItemID = 16039;
break;
}
case 1:
{
BodyValue = 178;
ItemID = 16041;
break;
}
case 2:
{
BodyValue = 179;
ItemID = 16055;
break;
}
}
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
if ( Utility.RandomDouble() <= 1.0)
{
PackItem( new SaddleArtifact() );
}
}
public override int GetAngerSound()
{
if ( !Controlled )
return 0x16A;
return base.GetAngerSound();
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override double AutoDispelChance{ get{ return 1.0; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool ClickTitle{ get{ return false; } }
public void Polymorph( Mobile m )
public IceSteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 0x16A )
BaseSoundID = 0xA8;
}
}
}

so the prblem is here i cant figure it out

CODE
public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
[COLOR=red] if ( Utility.RandomDouble() <= 1.0)
{
PackItem( new SaddleArtifact() );
} [/COLOR]
}
}

CODE
public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
if ( Utility.RandomDouble() <= 1.0)
{
PackItem( new SaddleArtifact() );
}

According to one of the RunUO Devs the GenerateLoot function is actually called 2x so that's why you are getting 2 of them. What I'd do is add in an OnDeath function then have it add the item you want on death... also the above Utility.RandomDouble() <= 1.0 will always drop the item on the corpse (or are you only doing that for testing).

CODE
public override void OnDeath( Container c ) { if ( Utility.RandomDouble() <= 1.0 ) //just did this to make it the same as what you had c.DropItem( new SaddleArtifact() ); base.OnDeath( c );
}

remove the code from generateloot and add that code to your mobile. That should make it drop ondeath.