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xmlspawner >>XMLSpawner - Discussion >>stealable artifacts
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ambak- 01-23-2006
i tested it arte.it gived lots of error ,can you try it?
ArteGordon- 01-23-2006
what are the errors exactly.
I tried installing it and had no problems at all. I just dropped the scripts into my custom folder and started up the server. The lever puzzle was there although I didnt test it out to see if it actually worked, although as I said, the author claims that it works just fine. My shard is a small private one so I dont really have the player base to test it out.
ambak- 01-23-2006
ohh arte thanks.in my first try i installed the script to the a folder named "custom" in scripts directory and it gived lots of errors but then when i intalled it to a directory named "doom" in scripts directory and now this is working fine.but i didnt test it.today ill test it with my players but one question remains.with your sistem the inqruiton glove and gold bollet bux are in the same tile and this causes not seeing the glove and what about the stealables spawn time?are they in the same that the uo.stratics says?
ArteGordon- 01-23-2006
the times are based upon the OSI spawn times. You can just move the glove spawner over since the puzzle script must use the same location for the box.
ambak- 01-23-2006
ok thanks
what are the spawn times
are these spawn times
<MinDelay>42000</MinDelay>
<MaxDelay>45000</MaxDelay>
if yes can you describe what it means with this one?
ArteGordon- 01-23-2006
those are in minutes, so 42000-45000 minutes is about 29-31 days
ambak- 01-24-2006
in a few minutes i spawned the doom rares and a maximum lag start in my shard.whats this
ambak- 01-24-2006
ok the lag is not releted with the xmlspawner
my final question is where can i know which arti how much steal wants?
godfood- 01-24-2006
Are you asking, "How high does my stealing need to be to steal an arti?"
(I'm sorry, you are a little hard to understand )
ArteGordon- 01-24-2006
the difficulty is based on the artifact rating.
// ARTEGORDONMOD
// Begin mod for ArtifactRarity difficulty scaling
// add in an additional difficulty factor for objects with ArtifactRarity
// with rarity=1 requiring a minimum of 100 stealing, and rarity 12 requiring a minimum of 118
// Note, this is completely independent of weight