Full Version : How do I - Spawn on an item
xmlspawner >>XMLSpawner - How do I? >>How do I - Spawn on an item
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Xarlon- 04-01-2010
Easy example, I want to spawn the jhelom graveyard monsters on top of the graves. However the mounds of dirt (graves. itemid's 3807 - 3810) are statics, not tiles. Is there a way to make the monsters spawn on those specific locations without using waypoints and the #WAYPOINT command?
Another example would be in Malas. The crystal fields where the crystal elementals spawn. I'd like to try having all the crystal fields controlled by the same spawner. This would make it so when the eastern fields were hunted a lot, the spawns would get pushed to the west until someone hunted those fields. (this example explains why I want to be able to do it without waypoints)
Jason- 04-14-2010
Have you tried putting the spawner directly ontop of said item, and setting the spawn area to 0? Also, you can force the location, you would just have to get the z distance to the top of the item, for example...
zombie/location/(x,x,z)
You can teleport on top of the obstacle, and use [get z then target yourself, and thats the z you want.
Xarlon- 04-15-2010
I don't think you understand what I'm trying to do...
For the graveyard, I want to have one spawner that spawns ten monsters on random graves. Unfortunately graves are not tiles, they are statics. Therefore I cannot use #TILES to spawn on the graves. In the graveyard I could easily place a waypoint on every grave and make the spawner use the #WAYPOINT command... but that will not work for the Crystal Elementals in Malas scenerio because there are approximately 3000 locations that have crystals, and I'm NOT going to make that many waypoints.
Xarlon- 04-15-2010
uh... nevermind I just found out the #TILES command does indeed work on itemid's for items that are part of the map files. I now feel pretty foolish for asking this question in the first place.
It's amazing what you find out when you try random crap out of frustration.
Zagros- 08-30-2010
What about per say setting an item down movable false, like a line of chairs stadium style, useing one spawner to spawn people only on red hued chairs 38
*without freezing to the map*
I ended up useing #YFILL