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xmlspawner >>Troubleshooting >>crash
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Ghostwyren- 01-08-2007
i dunno whats goin on i had my shard up it was goin fine after i installed xmlpoints. i started it ran good then i did step 6 the kills things and went to work came home restarted shard and it gets this error
Server Crash Report
===================
RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 1/8/2007 10:23:07 PM
Mobiles: 864
Items: 59173
Clients:
- Count: 0
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Region.Register()
at Server.Engines.XmlSpawner2.ChallengeRegionStone.RefreshRegions()
at Server.Timer.DelayCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
and it restarts over and over with the same error all by it self?
ArteGordon- 01-09-2007
Could you try running the server in -debug mode to get more info on the crash?
Make a shortcut to your RunUO.exe server, and then in the Properties on the shortcut change the 'Target' to
"RunUO.exe" -debug
Ghostwyren- 01-09-2007
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Region.Register()
at Server.Engines.XmlSpawner2.ChallengeRegionStone.RefreshRegions() in c:\Program Files\Uo 2.0\Scripts\Customs\ChallengeRegionStone.cs:line 148
at Server.Timer.DelayCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
thats the debug
ArteGordon- 01-09-2007
try making this change in the RefreshRegions method in ChallengeRegionStone.cs around line 150

QUOTE
public void RefreshRegions() { if (m_ChallengeRegion != null) { m_ChallengeRegion.Unregister();
}
if (m_ChallengeMap == null || m_ChallengeArea == null) return;
// define a new one based on the named region
m_ChallengeRegion = new ChallengeGameRegion(m_ChallengeRegionName, m_ChallengeMap, m_Priority, m_ChallengeArea);
// update the new region properties with current values
m_ChallengeRegion.Music = m_Music;
m_ChallengeRegion.Disabled = m_Disable;
if (m_ChallengeRegion.Area == null)
{
// some problem in the area definition so ignore the region
m_ChallengeRegion = null;
return;
}
m_ChallengeRegion.Register();
}

Ghostwyren- 01-09-2007

QUOTE (ArteGordon @ January 09, 2007 07:26 pm)
try making this change in the RefreshRegions method in ChallengeRegionStone.cs around line 150

QUOTE
public void RefreshRegions() { if (m_ChallengeRegion != null) { m_ChallengeRegion.Unregister();
}
if (m_ChallengeMap == null || m_ChallengeArea == null) return;
// define a new one based on the named region
m_ChallengeRegion = new ChallengeGameRegion(m_ChallengeRegionName, m_ChallengeMap, m_Priority, m_ChallengeArea);
// update the new region properties with current values
m_ChallengeRegion.Music = m_Music;
m_ChallengeRegion.Disabled = m_Disable;
if (m_ChallengeRegion.Area == null)
{
// some problem in the area definition so ignore the region
m_ChallengeRegion = null;
return;
}
m_ChallengeRegion.Register();
}

same problem still nothing changed at all sorry to put u through this heh. any more ideas?
ArteGordon- 01-09-2007
yeah, kind of tricky since it is crashing in the core region registration method.
This should cover all of the bases

QUOTE
public void RefreshRegions() { if (m_ChallengeRegion != null) { m_ChallengeRegion.Unregister();
}
if (m_ChallengeMap == null || m_ChallengeArea == null) return;
// define a new one based on the named region
m_ChallengeRegion = new ChallengeGameRegion(m_ChallengeRegionName, m_ChallengeMap, m_Priority, m_ChallengeArea);
// check for invalid area or map or region list
if (m_ChallengeRegion.Area == null || m_ChallengeRegion.Map == null || Region.Regions == null) return;
for (int i = 0; i < m_ChallengeRegion.Area.Length; i++)
{
// check for invalid areas
Rectangle3D rect = m_ChallengeRegion.Area[i];
Point2D start = m_ChallengeRegion.Map.Bound(new Point2D(rect.Start));
Point2D end = m_ChallengeRegion.Map.Bound(new Point2D(rect.End));
Sector startSector = m_ChallengeRegion.Map.GetSector(start);
Sector endSector = m_ChallengeRegion.Map.GetSector(end);
if (startSector == null || endSector == null) return;
}
if (m_ChallengeRegion.Parent != null)
{
// check for invalid parent child list
if(m_ChallengeRegion.Parent.Children == null) return;
}
// update the new region properties with current values
m_ChallengeRegion.Music = m_Music;
m_ChallengeRegion.Disabled = m_Disable;
m_ChallengeRegion.Register();
}

Ghostwyren- 01-09-2007
alright were good now thanks a bunch