Full Version : *slurps coffee*
xmlspawner >>The Coffee Table >>*slurps coffee*
<< Prev | Next >>
oak- 01-18-2006
I looove coffee...often best when it has been sitting in the pot for a few hours and cooking down.
I'm Oak...former owner/developer/etcetera of Sylvan Dreams (sylvandreams.com).
I used XmlSpawner a lot there and continue to find more uses now that I'm building a new shard. Never did use it for Quests too much since I was always so busy scripting other things but it will be the main engine for the (more or less) quest driven shard I'm working on now.
SD is still alive and kicking quite nicely, I just turned it over to the other Admin since I want to focus on a pseudo-pre-aos type shard and I'd much rather code and play than be an Admin any day.
I want to avoid all the weapons/armor AOS stuff mainly in the new project. Get back to Vanquishing weapons and Invulnerable armor and so on.
Glad to see XmlSpawner finally has a home. It is absolutely the best thing to emerge from the entire Runuo project.
I'm currently bruising my brain by thinking how to use XMLSp to create an "apprentice" skill leveling sort of system. Skills do not raise by using them. Players go to a Guildmaster and get quests based on their current level. They complete them and receive skill points or perhaps xmlpoints that could be used to allow skill point advancement in a gump....no details, still brainstorming the concept.
Nice to see Cefyl here! He's an absolute whiz with uo graphics.
I tend not to go to Runuo.Com much because it gets annoying to read so many rude responses and I'm never politically correct so I don't post anymore.
I'm 51, single, addicted to coding, do web programming for a living....reading, music, hiking, crafts (painting, woodcarving, leatherworking, drawing, etc), some computer gaming are my hobbies.
godfood- 01-18-2006
Welcome to XMLSPawnerFan.com! Oak.
It sounds like you will be a great addition to our community.
I think you might be able to use attachment's to store players current exp point/lvl, then you can have the spawner do a GETONTRIGMOB/XMLDATA sort of thing. Just a thought . If you have the time I'd love to come by one of your shards and see the creative ways you are using XMLSpawner. Just PM me if you're interested. Again, Welcome to XMLSpawnerFan.com .
oak- 01-18-2006
Ahhh, that is a definitely a valid approach, through attachments. hmm. Thanks!
BTW, the email I got as a notification of your response had the URL
http://xmlspawner.15.forumer.com/xmlspawne...view=getnewpost
and I get a
Not Found
The requested URL /xmlspawner was not found on this server.
when clicking it.
godfood- 01-18-2006
Odd... I'll try and look into it, but for now I have more important things to work out, and finish, and start..so on and so on.. For now you'll just have to live with it. You know how to get here .
oak- 01-18-2006

QUOTE (godfood @ Jan 19 2006, 12:26 AM)
Odd... I'll try and look into it, but for now I have more important things to work out, and finish, and start..so on and so on.. For now you'll just have to live with it. You know how to get here .

Yeah, is no big deal...I got ya bookmarked
ArteGordon- 01-19-2006

QUOTE (godfood @ Jan 18 2006, 06:19 PM)
Welcome to XMLSPawnerFan.com! Oak. It sounds like you will be a great addition to our community. I think you might be able to use attachment's to store players current exp point/lvl, then you can have the spawner do a GETONTRIGMOB/XMLDATA sort of thing. Just a thought . If you have the time I'd love to come by one of your shards and see the creative ways you are using XMLSpawner. Just PM me if you're interested. Again, Welcome to XMLSpawnerFan.com .

yeah, you could easily do it all with attachments just like that.
The only scripting that you might want to do would be to add custom gumps for displaying level information and that sort of thing on command.
But you could even do the customized gumps without using any scripting by using the type 5 GUMPs. You could have an npc that you have to talk to (like a guild master) who would display the level info in a custom gump to the player.