Full Version : Allow Anyone (Staff or players) to trigger a spawn
xmlspawner >>Q&A >>Allow Anyone (Staff or players) to trigger a spawn
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godfood- 01-10-2006
Ok, I got my Castle gate working perfectly. Now I've added a 4th spawner and set it up as a keyword trigger "open" (To be replaced by a questnpc later). But I'm not sure how to set it up so it will trigger when anyone of any accesslevel say's "open". is this possible?
ArteGordon- 01-11-2006
set the TriggerAccessLevel property on the spawner to the highest staff level that you want to be able to trigger it.
Note, that this setting is not saved across server restarts.
godfood- 01-11-2006
OOohh....derrrr.....I thought that meant ONLY that level could trigger it.. Thanks Arte, I'm just a dunce
DrussRob- 01-11-2006

QUOTE (ArteGordon @ Jan 11 2006, 08:38 AM)
set the TriggerAccessLevel property on the spawner to the highest staff level that you want to be able to trigger it. Note, that this setting is not saved across server restarts.

Does that mean after every restart the spawners are set back to the player level? If so, that's not really a bad thing.
ArteGordon- 01-11-2006

QUOTE (DrussRob @ Jan 11 2006, 01:34 PM)

QUOTE (ArteGordon @ Jan 11 2006, 08:38 AM)
set the TriggerAccessLevel property on the spawner to the highest staff level that you want to be able to trigger it. Note, that this setting is not saved across server restarts.

Does that mean after every restart the spawners are set back to the player level? If so, that's not really a bad thing.
that is correct. This was to prevent people from accidentally leaving spawners around that could be triggered by staff.
The TriggerAccessLevel property is only intended to be used for testing purposes, not to allow staff-triggerable spawners.
I generally prefer the use of the StaffCloak for testing, but sometimes you want to check things out while still remaining staff.
DrussRob- 01-11-2006
That's a nice feature, good thing to know too
And I tell ya, I dont know how I survived all the time I did without your staff stone. I use it constantly all day long. thx for the help
ArteGordon- 01-11-2006
yeah, I make heavy use of it.
I also make a lot of use of the double-click feature to tele you back to a standard staff loc (green acres for me).
It is basic (just the one loc), but I find it really convenient to just double click the cloak to pop back to my standard GA staging area after dealing with a player, or fiddling with other stuff in the playing area.
DrussRob- 01-11-2006
The double click teleport to location feature is a nice one as well. A long time ago, when I first started learning about RunUO one of the first things I did was create a custom locations command script. So now pretty much everywhere I need to frequent on a regular basis has it's own command like [staff [hell [tc [mall etc.. Plus I type 500 miles per hour so that's no problem to me. I can actually type most commands faster than I can grab my mouse, locate the item and double click it. Plus I basically learned the hard way, so I'm used to it
But that's just me... and the day I lose my 7 typing fingers is the day your staff cloak and stone will be my saviours for sure