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Erica- 01-23-2008
Hi ArteGordon again i need to know if theres a way to make it where i make a insaned dryad spawn out tree. Example ok i got all dungeons with smart spawning true. Now what i want to do is like on osi i want to place a xmlspawner right on the tree and when one player goes in that partically dungeon that the insaned dryad don't spawn out untill that one player goes right in front of that tree then make one insaned dryad spawn out. anyway of doing this and if so how would i do this.
Thanks .
Vladimir- 01-23-2008
Add the spawner on the spot where you want the Dryad to spawn. In the props of the spawner, set the ProximityRange to 1, ProximityActivated to true, SpawnRange to 0, SpawnOnTrigger to true. That should make it do what I think you are trying to do...
Erica- 01-23-2008

QUOTE (Vladimir @ January 23, 2008 06:46 pm)
Add the spawner on the spot where you want the Dryad to spawn. In the props of the spawner, set the ProximityRange to 1, ProximityActivated to true, SpawnRange to 0, SpawnOnTrigger to true. That should make it do what I think you are trying to do...

Ok will try that now i can also put the smartspawning true right ?
Erica- 01-23-2008
Nope that didnt work ok lets see if i can explain this what i want it too do is this all the other spawners actived when players go in dungeon smartspawner for the regular creatures to spawn out is set to true. I want to have a certain spawner that when player walks in dungeon wont spawn the insane dryad i want that spawner thats put by tree that when a player walks right to the tree right in front of it to then make the insane dryad spawn out.
ArteGordon- 01-24-2008
set smartspawning to false, then as Vlad said, set proximityrange to 1, spawnrange to 0, spawnontrigger to true.
You dont need smartspawning since it is explicitly proximity triggered.
To test it, make sure that you are a player and not staff since staff dont activate proximity triggered spawners by default. You can use the staff cloak to quickly switch between staff and player accesslevels.
Erica- 01-24-2008

QUOTE (ArteGordon @ January 24, 2008 04:04 am)
set smartspawning to false, then as Vlad said, set proximityrange to 1, spawnrange to 0, spawnontrigger to true. You dont need smartspawning since it is explicitly proximity triggered. To test it, make sure that you are a player and not staff since staff dont activate proximity triggered spawners by default. You can use the staff cloak to quickly switch between staff and player accesslevels.

Ahh thanks that worked hehe didn't know all i had to have is smartspawner off.
Thanks Again ArteGordon And Vladimir.
Erica- 01-24-2008
One more question on this ok works great was curious can the xmlspawner with what you told me to do be a way where when the player walks to that tree that as soon as it spawns does target player to be attacked.
ArteGordon- 01-24-2008
yes.
http://xmlspawner.15.forumer.com/index.php?showtopic=61
Erica- 01-24-2008

QUOTE (ArteGordon @ January 24, 2008 07:58 am)
yes. http://xmlspawner.15.forumer.com/index.php?showtopic=61

Ahh Thanks works like a charm.