Full Version : Guards
xmlspawner >>Scripting Support >>Guards
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Hanse of DL- 07-05-2006
I have found this to be a useful system, but I wanted to know, if I spawn giards, is there a manner for them not to attack players of negative karma while in trammel?
example: a necromage goes to cove, the city is guarded but the guards attack them
ArteGordon- 07-05-2006
you would have to modify baseguard.cs to add something like this

CODE
public override bool IsEnemy(Mobile m) { if (m.Player && m.Karma < 0 && m.Map == Map.Trammel) return false; return base.IsEnemy(m);
}