AWARDS FOR QUEST POINTS

Written by Uoitalia Reborn on . Posted in Guide UOI Reborn EN

 

The Quest Points Book is a way to obtain prizes in exchange for quest credits! To earn credits and quest points, you will have to complete the quests obtained from the several questers placed throughout the different regions of Ultima Online or to participate to the some of the events organized by the Staff. The Quest Points Book may be acquired in the Royal Academy of Britain, near Giantano. As a requirement, for each prize, you will need to consume Quest Credits and to have gained a minimum amount of Quest Points (that will not be consumed upon acquiring the prize).


Moreover, PCs will be rewarded with 1 credit per hour of play! Credits are calculated and added automatically upon logging out from the game. The timer always resets upon logging in.

 

Punti quest

 

EMBEDDING HAMMER:

At the cost of 1 Vials of Experience (that has to be in your backpack), you can add embedding slots to weapons, armors mounts or pets. The maximum number of embedding slots is different depending on the subjects. On each embedding stone, you may add an enchanting stone, available from the Quest Points Rewarder.
By clicking once on the Green Embedding Hammer, you may transform in the Red Disembedding Hammer. It can be used to remove the stones.
After a certain number of uses (you may check them by passing the mouse on the hammer), it will be unusable. 

EMBEDDING STONES:

Once you created an empty slot, just click on it and select the stone to add. To view the gump, simply use the "Item Identify" skill on the object or animal. Please note that stronger stones may need multiple slots..

RARE ANIMALS:

UOI-Reborn offers a wide range of rare animals that can be upgraded through strengthening stones.

KINDLY NOTE THAT: ALL ANIMALS EQUIPPED WITH A SADDLE OPEN AN ADDITIONAL BAG

BONDING STONE:

The bonding stone is a rare gem that allows you to bond an animal. Through this process, the bonded animal will be resurrectable in case of death.
The bonding stone and its effect will work for a limited amount of time in real-life hours (the countdown works only when you are logged in with that PC) and does not work if you are in a building of which you are owner or co-owner.
After that the bonding stone is empty and it may be recharged by consuming Vials of Experience. To do that, you will need to retrieve the bonding stone from the animal with the Red Disembedding Hammer and to double click on the stone and select vials to fulfill the recharging process. Remember that while recharging the stone, the animal will be vulnerable.
To securely bond an animal you will need a base value of 100.0 in your Arms Lore skill.
To check the remaining hours on your bonding stone, use the “Item Id” skill on the bonded creature.

DEED OF BLESSING:

The Deed of Blassing is aimed to make clothes and weapons non-lootable. The deed is consumed at use and to complete the blessing, you will need to consume 10 Vials of Experience from your backpack.

DEED OF NAME CHANGE:

It is used to change the name of the character and is an alternative to the Name Change Ceremony offered by Clerics and Necromancers. To use the deed you will need to consume 2,000 Fame Points and 20,000,000 gold coins.

GENDER SWITCH DEED:

It allows to change the gender of your character. To use the deed you will need to consume 2,500,000 gold coins.

BRACELET / TALISMAN OF LIGHT:

By wearing this object you will gain the ability to see in the dark (as per the Light Spell and Potion).

SPEED POTION:

This legendary potion only works when you are not mounting any animal. By consuming it, your walking/running speed will be increased.

MYSTERIOUS COFFER:

Its content is a real mystery! Some adventurers said that these Sun-Yellow-colored coffers contain untold riches!

COLORS FOR WEAPONS:

Special Coloring Bucket on which you can use the standard colors (that can be purchased from the tailoring vendors). It allows you to color melee and ranged weapons. To do that, you will need a minimum skill of 191.0 in Tinkering (for melee weapons) or 191.0 in Bowcraft and Fletching (for ranged weapons).

COLORS FOR FURNITURE:

Special Coloring Bucket on which you can use the standard colors (that can be purchased from the tailoring vendors). It allows you to dye furniture. To do that, you will need a minimum skill of 120.0 in your Carpentry skill.

MASTERIES: SCOURGE OF THE DEMONS / UNDEADS:

Once active, the masteries will increase your damage against certain types of monsters for a indicated numer of hours.
Undead examples: Skeletons, Liches, Nazguls, Darksouls, etc...
Daemon examples: Balrons, Blood Deamons, Golden Deamons, etc...

MAGIC CRYSTALS:

This particular embeddig crystal allows to add the "Spell Channeling" ability to weapons and shields. This will let your character cast spells without unequipping the enchanted object. You will need an embedding hammer to place the gem.

QUEST BOOK:

The Quest Book is a special item allowing you to insert all your quests in a single book, freeing up a lot of space in your backpack.
Please note that it is bound to your character (the one who purchased it) and cannot be transferred to any other. Like all quest items, it will be deleted by moving it out of yuor backpack.

TOOLBOX:

This single item contains all the tools necessary to carry out each craft within in the game. It is not lootable.

PIANO:


CREATURES' MAGIC GEMS:

Amethyst of the Myth: +30 maximum damage / +900 HP, requires 3 slots.
Legendary Amethyst: +20 maximum damage / +600 HP, requires 2 slots.
Ancient Amethyst: +10 maximum damage / +300 HP, requires 1 slot.
Diamond of the Myth: +60 Strength, requires 3 slots.
Legendary Diamond: +40 Strength, requires 2 slots.
Ancient Diamond: +20 Strength, requires 1 slot.
Emerald of the Myth: +60 Dexterity, requires 3 slots.
Legendary Emerald: +40 Dexterity, requires 2 slots.
Ancient Emerald: +20 Dexterity, requires 1 slot.
Ruby of the Myth: +600 Armor, requires 3 slots.
Legendary Ruby: +400 Armor, requires 2 slots.
Antique Ruby: +200 Armor, requires 1 slot.
Tourmaline of the Myth: +30 to all magic resistances, requires 3 slots.
Legendary Tourmaline: +20 to all magic resistances, requires 2 slots.
Ancient Tourmaline: +10 to all magic resistances, requires 1 slot..

 

For more information, you may see the video herebelow:

 

 

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